Leeroy, lawful male doppelganger Paladin --------------- |.............| |{............| |............d| |............@| ---- ---- ----- [Leeroy the Fighter of Law] St3 Dx7 Co17 In13 Wi13 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: the Force You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 34 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 91% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 48% Food drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: techniques (turn 14) The following skill became untrainable if you tried to train it too early: paddle (turn 875) The following skill became untrainable after a while: two-handed weapons (turn 37231) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 42440) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 149270 Monster spawn increase reached its maximum at turn 359081 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5274036 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: cash-stealing teacher (freq bonus 6) The monster species that spawned more often: parallelogram dairymen (freq bonus 4) The monster species that spawned more often: starship highhanded (freq bonus 3) The monster species that spawned more often: stone seraphon (freq bonus 14) The monster species that spawned more often: kurroe (freq bonus 5) The monster species that spawned more often: big dog (freq bonus 24) The monster species that spawned more often: blue-red mold (freq bonus 8) The monster species that spawned more often: dimmer turret (freq bonus 10) The monster species that spawned more often: asshole ant (freq bonus 20) The monster species that spawned more often: water sphere (freq bonus 48) The monster species that spawned more often: irresistible thick lady (freq bonus 12) The monster species that spawned more often: gravel sentai (freq bonus 15) The monster species that spawned more often: werewedgesandal (freq bonus 4) The monster species that spawned more often: murk dweller (freq bonus 9) The monster species that spawned more often: rhyperior (freq bonus 12) The monster species that spawned more often: Janine (freq bonus 8) The monster species that spawned more often: old sorcerer (freq bonus 15) The monster species that spawned more often: rougelike (freq bonus 5) The monster species that spawned more often: spikiest moronic monogamistic stepchild (freq bonus 24) The monster species that spawned more often: frolicker aviation (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: scald subvocal preassembled The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: church novice The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: memo force patch The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: grimlock The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 37) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 13) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Trap randomization happened for 1 in 928 traps Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (netradiation helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (9H) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (EIT ME) * scroll of extra healing (FLUKY STOREFRONTS) * scroll of greater mana restoration (SHELF ON THE ELF) Spellbooks spellbook of botox resist (candy) Rings ring of warning (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.