Leeroy, lawful male doppelganger Paladin ------ |...|| |..... |..f.| M ...@.+ ------ [Leeroy the Fighter of Law] St6 Dx10 Co13 In16 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of shocking sphere - This is a spellbook. Color: red. Material: copper. Appearance: maroon. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Conjures a shocking sphere that attacks your enemies by exploding and doing some shock damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: half spell damage You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 83% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 93% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 390) The following skill became untrainable after a while: matter spells (turn 38644) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37977) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68055 Monster spawn increase reached its maximum at turn 167829 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 708822 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: brown bear (freq bonus 16) The monster species that spawned more often: antimagic mushroom (freq bonus 12) The monster species that spawned more often: litter blob (freq bonus 36) The monster species that spawned more often: chaos hulk (freq bonus 4) The monster species that spawned more often: cursed spore (freq bonus 24) The monster species that spawned more often: deathmold (freq bonus 32) The monster species that spawned more often: diamond golem (freq bonus 8) The monster species that spawned more often: red arremer (freq bonus 16) The monster species that spawned more often: elder sky dragon (freq bonus 40) The monster species that spawned more often: gaunt teacher (freq bonus 12) The monster species that spawned more often: two-headed snake (freq bonus 12) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: scrapotrice (freq bonus 48) The monster species that spawned more often: death field eel (freq bonus 9) The monster species that spawned more often: zoologist ensconcing (freq bonus 4) The monster species that spawned more often: schooling authoritarianism (freq bonus 9) The monster species that spawned more often: greater slitan (freq bonus 6) The monster species that spawned more often: inertia mushroom (freq bonus 9) The monster species that spawned more often: copolymerization boldfaced (freq bonus 12) The monster species that spawned more often: real fungus (freq bonus 36) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: renting multilaterally The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: clockwork dood The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: rubberneck germanic indiana managerial ballad The monster species that never randomly spawned: brown light The monster species that never randomly spawned: acid penetrator The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 30) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 59) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 10) Trap randomization happened for 1 in 463 traps Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (TRATS ARL) scroll of phase door (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of standard id (ONE BELONGS BELONGED) scroll of cure (KINUESILI STATION) * scroll of extra healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of greater mana restoration (XYZZY) Spellbooks spellbook of shocking sphere (maroon) Rings ring of warning (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.