Leeroy, lawful male doppelganger Paladin -+---------- |..........| |....@f....| |....rr....| ------------ [Leeroy the Fighter of Law] St4 Dx6 Co9 In6 Wi8 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 29 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 18% Implant drop chance was reduced to 92% Tool drop chance was reduced to 51% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: boomerang (turn 142) The following skill became untrainable if you tried to train it too early: martial arts (turn 518) The following skill became untrainable after a while: firearms (turn 54302) The following skill couldn't be trained before a certain turn number is reached: mace (turn 52237) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 75829 Monster spawn increase reached its maximum at turn 174870 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 359127 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: wailing spirit (freq bonus 18) The monster species that spawned more often: gruesome naga hatchling (freq bonus 15) The monster species that spawned more often: Sleepar (freq bonus 12) The monster species that spawned more often: wizard (freq bonus 4) The monster species that spawned more often: giant ghost bat (freq bonus 4) The monster species that spawned more often: naga prisonmaster (freq bonus 12) The monster species that spawned more often: blanched taximan (freq bonus 10) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 20) The monster species that spawned more often: ghost cube (freq bonus 3) The monster species that spawned more often: dissemination hypnotism (freq bonus 16) The monster species that spawned more often: some demon lord without a proper name (freq bonus 6) The monster species that spawned more often: tanuki (freq bonus 18) The monster species that spawned more often: strip mine (freq bonus 48) The monster species that spawned more often: normal vampire (freq bonus 8) The monster species that spawned more often: wrathfire (freq bonus 5) The monster species that spawned more often: armed migo warrior (freq bonus 8) The monster species that spawned more often: hidden gas spore (freq bonus 14) The monster species that spawned more often: sentient mochi (freq bonus 8) The monster species that spawned more often: skinflint revisit (freq bonus 24) The monster species that spawned more often: gnarled fly (freq bonus 24) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: acclimated frumpy The monster species that never randomly spawned: Jennifer's soft combat boot The monster species that never randomly spawned: solid growth The monster species that never randomly spawned: caroling legation The monster species that never randomly spawned: weepinbell The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: mynock The monster species that never randomly spawned: vivendi numeral The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 17) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 72) Trap randomization happened for 1 in 63 traps Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (803) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (HOW CONVENIENT) scroll of mana (GET SLEX TODAY) scroll of phase door (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Spellbooks spellbook of mimicry (conspiratory) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.