Leeroy, lawful male doppelganger Paladin ----- --....-- .......+ |......| |......| -...f@- ------# [Leeroy the Fighter of Law] St10 Dx14 Co15 In8 Wi6 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 375 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 572 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 97% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: missile weapons (turn 6) The following skill became untrainable after a while: firearms (turn 65884) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 53738) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41225 Monster spawn increase reached its maximum at turn 266998 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 394272 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: soph sextile (freq bonus 132) The monster species that spawned more often: human wraith (freq bonus 8) The monster species that spawned more often: occult warlock (freq bonus 72) The monster species that spawned more often: holy indian fox (freq bonus 18) The monster species that spawned more often: weregrue (freq bonus 16) The monster species that spawned more often: deceiving force patch (freq bonus 8) The monster species that spawned more often: gorilla (freq bonus 10) The monster species that spawned more often: young yellow dragon (freq bonus 18) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 18) The monster species that spawned more often: weird warp patch (freq bonus 8) The monster species that spawned more often: tasloi chief (freq bonus 24) The monster species that spawned more often: green cube (freq bonus 24) The monster species that spawned more often: beep tike (freq bonus 18) The monster species that spawned more often: nasty bulb (freq bonus 30) The monster species that spawned more often: Succubus Kchief (freq bonus 36) The monster species that spawned more often: troll priest (freq bonus 11) The monster species that spawned more often: steel fly (freq bonus 48) The monster species that spawned more often: large frog (freq bonus 6) The monster species that spawned more often: makuschda (freq bonus 4) The monster species that spawned more often: eyeglass queue (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: irresistible growth The monster species that never randomly spawned: trapped soul The monster species that never randomly spawned: siege rubbled The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: activistor The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 221) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 197) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 6) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having stun resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (gemmed helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (ORC PAPER SCISSORS LIZARD SPOCK) scroll of mana (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (O WO WHATS THIS) * scroll of extra healing (TUFFA YUF) * scroll of greater mana restoration (ITAINO ITAINO TONDEKE) Spellbooks spellbook of chemistry (heavenly) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.