Leeroy, lawful male doppelganger Paladin --------------- ..............| |..(.........d| |............@. |.............| |.............| --------------- [Leeroy the Fighter of Law] St5 Dx6 Co13 In6 Wi9 Ch9 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: reflection You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 90% Potion drop chance was reduced to 89% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 79) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3333) The following skill became untrainable after a while: searching (turn 96388) The following skill couldn't be trained before a certain turn number is reached: lance (turn 37881) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 94774 Monster spawn increase reached its maximum at turn 224523 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1549119 The monster class that cannot be genocided was xorn The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: multicolored missingno (freq bonus 4) The monster species that spawned more often: voracious bug (freq bonus 6) The monster species that spawned more often: wrathfire (freq bonus 42) The monster species that spawned more often: checker grue (freq bonus 144) The monster species that spawned more often: eastern moon rabbit (freq bonus 20) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 33) The monster species that spawned more often: migo queen (freq bonus 36) The monster species that spawned more often: agate force fungus (freq bonus 18) The monster species that spawned more often: lava mold (freq bonus 18) The monster species that spawned more often: annoying horseman (freq bonus 36) The monster species that spawned more often: subduing willow (freq bonus 24) The monster species that spawned more often: snore growth (freq bonus 36) The monster species that spawned more often: ghetto stalk (freq bonus 4) The monster species that spawned more often: onanocter 3c (freq bonus 6) The monster species that spawned more often: immobile stalk (freq bonus 9) The monster species that spawned more often: staring eye (freq bonus 16) The monster species that spawned more often: reshaper (freq bonus 4) The monster species that spawned more often: Gunnhild's General Store (freq bonus 16) The monster species that spawned more often: contamination boomer (freq bonus 30) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 16) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: autist The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: void patch The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: knickknack involute The monster species that never randomly spawned: phantom The monster species that never randomly spawned: menace weariful The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 23) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 150) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 1) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (ABABILA) scroll of cure (MAX 300) * scroll of extra healing (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of greater mana restoration (NHINRIL) Spellbooks spellbook of create monster (crashy) Rings ring of warning (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.