Leeroy, lawful male doppelganger Paladin ----- |... |...| |...| |...| ---.D. |.....| |._...+ |.....| |...@.| |.....| |.....| ------- [Leeroy the Knightly Strider] St6 Dx11 Co16 In5 Wi11 Ch13 PalDopMalLaw Dlvl:3 $816 HP81(81) Pw36(97) AC-2 Xp7/674 Wt310/1550 T873 Hun Latest messages You cannot diagonally move through a door! You cannot diagonally move out of a door! There is a wall in the way! (5x) You see here a rock {0}. There are many objects here. You hear some noises in the distance. There is a wall in the way! (2x) You hit the spark bug. Your large shield blocks the spark bug's attack. You hit the spark bug! You kill the spark bug! There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! You see here a little red hat {1}. There is an open door here. You see here a rock {0}. There is a wall in the way! (4x) # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 75% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: riding (turn 324) The following skill became untrainable after a while: elemental spells (turn 21460) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 57422) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 77060 Monster spawn increase reached its maximum at turn 278810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1071026 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: greater chaos servant (freq bonus 8) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 18) The monster species that spawned more often: very annoying fish (freq bonus 16) The monster species that spawned more often: evasive airborne parrot (freq bonus 8) The monster species that spawned more often: eraser helper (freq bonus 12) The monster species that spawned more often: real disenchantment hound (freq bonus 16) The monster species that spawned more often: personable commissar penal (freq bonus 18) The monster species that spawned more often: prick monster (freq bonus 30) The monster species that spawned more often: uncap terrain (freq bonus 12) The monster species that spawned more often: Ghaele (freq bonus 12) The monster species that spawned more often: femmymondaine (freq bonus 16) The monster species that spawned more often: maud warp patch (freq bonus 16) The monster species that spawned more often: housebat (freq bonus 24) The monster species that spawned more often: clinging blob (freq bonus 20) The monster species that spawned more often: colorless colony (freq bonus 24) The monster species that spawned more often: vag (freq bonus 12) The monster species that spawned more often: pustulent stalk (freq bonus 10) The monster species that spawned more often: stricken severely (freq bonus 54) The monster species that spawned more often: slime monster (freq bonus 12) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: yellow beam The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: homosexual emplaning The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: dreamer cockatrice The monster species that never randomly spawned: cuddle monster The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: lethe spore The monster species that never randomly spawned: cave springy The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 42) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 19) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 4) Trap randomization happened for 1 in 866 traps Next attribute increase check would have come at turn 1081 Strength training was 50 Dexterity training was 50 Wisdom training was 17 Constitution training was 9 You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 260 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1504) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 272% Techniques known in the end Name Level Status turn undead 7X Prepared(0) healing hands 7X Prepared(0) shield bash 7X Prepared(0) spirituality check 7X Prepared(0) liquid leap 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(808) invoke deity 7 R Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (FATAL ADVENTURE TO ADULT LECHERY) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (ALIUS PRA) Spellbooks spellbook of drain life (redeemed) Rings ring of warning (spikard) Wands wand of speed monster (bionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 122 times You killed 37 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Basic] (max Grand Master) (60 of 160) body armor [Basic] (max Expert) (33 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (142 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (86 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...