Leeroy, lawful male dolgsman Bleeder ------------ |.........$+ |.......d.a| |.......d@'| |........... ------------ [Leeroy the Leg-scratched Boy] St13 Dx6 Co4 In9 Wi15 Ch9 BleDolMalLaw Dlvl:1 $0 HP15(21) Pw12(12) AC9 Exp1 T4 Latest messages You collapse under your load. The killer bee stings you! [-2 -> 19] You collapse under your load. Larissa hits the killer bee. The killer bee misses Larissa. The killer bee stings you! [-2 -> 17] The killer bee stings you! [-2 -> 15] # ice box - This is a tool. Color: white. Material: plastic. Appearance: cooling box. Most tools can be applied for an effect; some are also useful when wielded. This container has the unique ability to keep corpses fresh if they're put in. You can't do that while carrying so much stuff. What do you want to drop? [a-s or ?*] You drop an uncursed ice box {5870}. # There is an uncursed ice box {5870} here, loot it? [ynq] (q) You carefully open the ice box... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: free action You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 65% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: spirituality (turn 1092) The following skill became untrainable after a while: implants (turn 55775) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 49722 Monster spawn increase reached its maximum at turn 117223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1190376 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: trove The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: analyst slothful waylay naysayer (freq bonus 12) The monster species that spawned more often: lashfish (freq bonus 6) The monster species that spawned more often: homicider (freq bonus 60) The monster species that spawned more often: Katia's leather boot (freq bonus 18) The monster species that spawned more often: colorful patch (freq bonus 52) The monster species that spawned more often: pack lord (freq bonus 6) The monster species that spawned more often: comb drawl adjourning (freq bonus 12) The monster species that spawned more often: insurmountable mold (freq bonus 14) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 40) The monster species that spawned more often: venom stalk (freq bonus 8) The monster species that spawned more often: typing impish (freq bonus 20) The monster species that spawned more often: landmaid (freq bonus 3) The monster species that spawned more often: greater omochi beast (freq bonus 3) The monster species that spawned more often: noxious fungus (freq bonus 4) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 8) The monster species that spawned more often: Miss Cuttenclip (freq bonus 18) The monster species that spawned more often: knight templar (freq bonus 24) The monster species that spawned more often: invisible colony (freq bonus 8) The monster species that spawned more often: terrible jermlaine (freq bonus 12) The monster species that spawned more often: Liselotte (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: giant grey bat The monster species that never randomly spawned: supervised unforgettable The monster species that never randomly spawned: unfazed congratulating The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: Mister be silent kert The monster species that never randomly spawned: elder sky dragon The monster species that never randomly spawned: repricing sumptuously cite sponged The monster species that never randomly spawned: Rough Teresa's sneaker The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 8) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 84) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 9) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 932 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from hallu partying (0) You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (deltoid) Armor lab coat (white coat) Scrolls scroll of root password detection (BITCHING IS BANNABLE IN JOON WORLD) scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (SODALG) scroll of phase door (STIFFEN BODY TO ADD POWER) scroll of standard id (WAKE ME UP INSIDE) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of extra healing (WAKE ME UP AND SIGH) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Spellbooks spellbook of protection (gehenna) spellbook of resist poison (jetting) spellbook of botox resist (chartreuse) Potions potion of vampire blood (blood-red) Rings ring of timely backup (volcanic) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.