Leeroy, lawful male doppelganger Paladin ---------- -.......@- Z ----..f. |...| -...| ..-- ---- Z [Leeroy the Fighter of Law] St3 Dx8 Co10 In5 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: polearms (turn 22) The following skill became untrainable if you tried to train it too early: axe (turn 1475) The following skill became untrainable after a while: devices (turn 47040) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37965) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36090 Monster spawn increase reached its maximum at turn 164146 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2719548 The monster class that cannot be genocided was jelly The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: demented mummy (freq bonus 4) The monster species that spawned more often: mana force patch (freq bonus 7) The monster species that spawned more often: Eddie (freq bonus 8) The monster species that spawned more often: big armor trove (freq bonus 12) The monster species that spawned more often: quenchable contaminating (freq bonus 8) The monster species that spawned more often: Pustulence (freq bonus 24) The monster species that spawned more often: star ray (freq bonus 16) The monster species that spawned more often: superimpose poleax morassy (freq bonus 24) The monster species that spawned more often: argenach (freq bonus 9) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 12) The monster species that spawned more often: ethereal hound (freq bonus 20) The monster species that spawned more often: ridiculously tweed (freq bonus 36) The monster species that spawned more often: striped jelly (freq bonus 30) The monster species that spawned more often: drydrip warp fungus (freq bonus 4) The monster species that spawned more often: forkazon (freq bonus 12) The monster species that spawned more often: brutely mesozoic (freq bonus 6) The monster species that spawned more often: shantak (freq bonus 4) The monster species that spawned more often: hedrow master-wizard (freq bonus 8) The monster species that spawned more often: auto mechanic (freq bonus 10) The monster species that spawned more often: repinning examination (freq bonus 5) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 20) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 5) The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: god The monster species that never randomly spawned: living cannon The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: cave troll The monster species that never randomly spawned: vanship The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 153) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 22) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 2) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 61) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 419 traps Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (TSX IS A VARIANT AND NOT VANILLA) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (THE VIRUS HAS TAKEN OVER TERRAHACK) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (MAKE ATTACK WHEN BATTLE) Spellbooks spellbook of healing (nightly) Rings ring of warning (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.