Leeroy, lawful male doppelganger Paladin ------- |.....+ |.@f..| |...@.| ------- [Leeroy the Fighter of Law] St3 Dx6 Co12 In10 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - a blessed food ration {0} i - 3 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of detect unseen (0:4) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 271 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 71% Armor drop chance was reduced to 75% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: techniques (turn 9) The following skill became untrainable if you tried to train it too early: lightsaber (turn 880) The following skill became untrainable after a while: techniques (turn 55567) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 22927) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80529 Monster spawn increase reached its maximum at turn 213642 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1026954 The monster class that cannot be genocided was piercer The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: cursing point (freq bonus 11) The monster species that spawned more often: sticky mold (freq bonus 26) The monster species that spawned more often: watercaul (freq bonus 48) The monster species that spawned more often: mana dwarf (freq bonus 54) The monster species that spawned more often: whimperingly relived (freq bonus 48) The monster species that spawned more often: snow tiger (freq bonus 10) The monster species that spawned more often: healing army (freq bonus 32) The monster species that spawned more often: faithful (freq bonus 54) The monster species that spawned more often: indisposition plainest (freq bonus 22) The monster species that spawned more often: bright violet warp patch (freq bonus 42) The monster species that spawned more often: apocrypha haplessly (freq bonus 26) The monster species that spawned more often: ghost beamer (freq bonus 14) The monster species that spawned more often: umbra force fungus (freq bonus 108) The monster species that spawned more often: scientist (freq bonus 24) The monster species that spawned more often: dilational black hole (freq bonus 48) The monster species that spawned more often: flareth (freq bonus 56) The monster species that spawned more often: sulfur warp patch (freq bonus 36) The monster species that spawned more often: bootcamp wight (freq bonus 10) The monster species that spawned more often: zymoscope pedalled (freq bonus 27) The monster species that spawned more often: forest moogle (freq bonus 40) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: sternest ganglionic fuselage thermometer wirable The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: exhaling earthly The monster species that never randomly spawned: hoer rediscovery The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: jollifying glasswork The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 13) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 36) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 12) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 19) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 63) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 13) Trap randomization happened for 1 in 355 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 25% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (KAPOW) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (PALOMITA IS SPANISH FOR PARROT) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (DAMN IT) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (THE NOTEYE INTERFACE IS NOT AN EYE) Spellbooks spellbook of detect unseen (charming) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.