Leeroy, lawful male doppelganger Paladin ----- -- |..@.... |...f..| |....... |......| |....... -------- [Leeroy the Fighter of Law] St4 Dx7 Co17 In7 Wi10 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: slow digestion You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Armor drop chance was reduced to 69% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: bow (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 294) The following skill became untrainable after a while: crossbow (turn 40643) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 46016) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31493 Monster spawn increase reached its maximum at turn 354893 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4509336 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: petty battle girl (freq bonus 84) The monster species that spawned more often: palomino sunspot malty (freq bonus 24) The monster species that spawned more often: land spider (freq bonus 36) The monster species that spawned more often: dogift (freq bonus 20) The monster species that spawned more often: Mister Garbage Houses (freq bonus 6) The monster species that spawned more often: karmic pudding (freq bonus 15) The monster species that spawned more often: snowman (freq bonus 36) The monster species that spawned more often: little magpie (freq bonus 15) The monster species that spawned more often: fife spore (freq bonus 18) The monster species that spawned more often: flower girl (freq bonus 12) The monster species that spawned more often: koschoneh sephirah (freq bonus 10) The monster species that spawned more often: epidote stalk (freq bonus 42) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 54) The monster species that spawned more often: black and white stalk (freq bonus 7) The monster species that spawned more often: joust captor (freq bonus 27) The monster species that spawned more often: animated wooden statue (freq bonus 5) The monster species that spawned more often: RNG laser (freq bonus 24) The monster species that spawned more often: Devnull Pooka (freq bonus 24) The monster species that spawned more often: tank breaker (freq bonus 24) The monster species that spawned more often: akkad (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 5) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 8) The monster species that never randomly spawned: springy The monster species that never randomly spawned: Caro The monster species that never randomly spawned: Jens The monster species that never randomly spawned: red storm The monster species that never randomly spawned: mole man The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: leocentaur ruler The monster species that never randomly spawned: uncap terrain The monster species that never randomly spawned: sa brine The monster species that never randomly spawned: purple wraith The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 45) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 16) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 85) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Trap randomization happened for 1 in 527 traps Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (fish bowl) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (RIEN NE VA PLUS) scroll of mana (DESREVER TSEPMET) scroll of phase door (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of standard id (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of cure (MARRIED THE LIGHT) * scroll of extra healing (SLIPPAGE 2DOT0) * scroll of greater mana restoration (MOMOMO MELASOUT PEU PHRE) Spellbooks spellbook of slow monster (mistranslated) Rings ring of warning (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.