Leeroy, lawful male doppelganger Paladin ----#- |..:f. +..@.| |....| ------ [Leeroy the Fighter of Law] St6 Dx14 Co14 In8 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 260 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Implant drop chance was reduced to 83% Potion drop chance was reduced to 90% Armor drop chance was reduced to 74% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 193) The following skill became untrainable if you tried to train it too early: healing spells (turn 4511) The following skill became untrainable after a while: lightsaber (turn 108173) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 63431) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 103308 Monster spawn increase reached its maximum at turn 230366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4948856 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: vapor fly (freq bonus 6) The monster species that spawned more often: Vampire Kriminologist (freq bonus 4) The monster species that spawned more often: phase colony (freq bonus 12) The monster species that spawned more often: sand leaper (freq bonus 32) The monster species that spawned more often: vampiric stalk (freq bonus 24) The monster species that spawned more often: dragonkin broodmaster (freq bonus 12) The monster species that spawned more often: large amulet trove (freq bonus 20) The monster species that spawned more often: lashfish (freq bonus 6) The monster species that spawned more often: greedy nymph (freq bonus 9) The monster species that spawned more often: very good gnome (freq bonus 8) The monster species that spawned more often: reflection (freq bonus 15) The monster species that spawned more often: Dora (freq bonus 16) The monster species that spawned more often: simitar tasselled (freq bonus 4) The monster species that spawned more often: T-Rex (freq bonus 8) The monster species that spawned more often: ringdove braining (freq bonus 6) The monster species that spawned more often: grey centipede (freq bonus 12) The monster species that spawned more often: Maugneshnaagar (freq bonus 8) The monster species that spawned more often: plague fiend (freq bonus 6) The monster species that spawned more often: hidden elf (freq bonus 4) The monster species that spawned more often: resonant spirit (freq bonus 8) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: aphorized rallied embezzling The monster species that never randomly spawned: Sophie The monster species that never randomly spawned: borer beetle The monster species that never randomly spawned: glam bitch The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: corrosive laser The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 37) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (LOG POINTS ARE DUMB) scroll of standard id (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (MOMMYXOMUHU) * scroll of greater mana restoration (DESPAIR OF ELFERIA) Spellbooks spellbook of insulate (momentary) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.