Leeroy, lawful male doppelganger Paladin ------- ......| |.....| |.@f..| |.....| |.....| ------- [Leeroy the Fighter of Law] St3 Dx6 Co8 In4 Wi18 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 98% Armor drop chance was reduced to 86% Tool drop chance was reduced to 91% Food drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: scimitar (turn 59) The following skill became untrainable if you tried to train it too early: searching (turn 116) The following skill became untrainable after a while: short sword (turn 45347) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 51259) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74071 Monster spawn increase reached its maximum at turn 226081 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3985460 The monster class that cannot be genocided was wraith The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: shitty mold (freq bonus 16) The monster species that spawned more often: ferrous laser (freq bonus 28) The monster species that spawned more often: great giant rat (freq bonus 6) The monster species that spawned more often: solar turret (freq bonus 18) The monster species that spawned more often: crystal gargoyle (freq bonus 24) The monster species that spawned more often: chimney sweep (freq bonus 11) The monster species that spawned more often: arctic fern (freq bonus 9) The monster species that spawned more often: styx elemental (freq bonus 36) The monster species that spawned more often: novice nurse (freq bonus 7) The monster species that spawned more often: incubus (freq bonus 24) The monster species that spawned more often: deathly horseman (freq bonus 56) The monster species that spawned more often: Warder Lieutenant (freq bonus 10) The monster species that spawned more often: Lou (freq bonus 20) The monster species that spawned more often: evil turret (freq bonus 28) The monster species that spawned more often: teal warp patch (freq bonus 24) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 24) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 28) The monster species that spawned more often: prettifying valuational (freq bonus 30) The monster species that spawned more often: Green Envy (freq bonus 20) The monster species that spawned more often: educational siltier (freq bonus 30) The monster trait that was more common: monsters that conceal under items (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: invincible superman The monster species that never randomly spawned: blue mold The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: webber The monster species that never randomly spawned: komodo dragon The monster species that never randomly spawned: flying scimitar The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: werewinterstiletto The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 17) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 19) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 37) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 48) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 38) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 3) Trap randomization happened for 1 in 863 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1726) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (RECOVER DEAD BY SCREAM) scroll of mana (MORPH BALL) scroll of phase door (X 14 39 ZS) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (KATNISS SHOT PEETA IN THE HEAD) * scroll of greater mana restoration (CANT FIND O ID) Spellbooks spellbook of fire (ochre) Rings ring of warning (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.