Leeroy, lawful male doppelganger Paladin ---------# ......... |.......|# |.......-| .....d..| |....@.$| --------- [Leeroy the Fighter of Law] St3 Dx7 Co17 In12 Wi16 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: displacement You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 329 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Armor drop chance was reduced to 10% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: attack spells (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 510) The following skill became untrainable after a while: two-weapon combat (turn 32875) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 43370) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33042 Monster spawn increase reached its maximum at turn 207042 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 635334 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: savage bear (freq bonus 12) The monster species that spawned more often: tech turret (freq bonus 18) The monster species that spawned more often: Wolf-Man (freq bonus 4) The monster species that spawned more often: monstrous acid blob (freq bonus 16) The monster species that spawned more often: transfix soothsaid (freq bonus 15) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 14) The monster species that spawned more often: wonderful lady (freq bonus 20) The monster species that spawned more often: toad demon (freq bonus 20) The monster species that spawned more often: red colony (freq bonus 9) The monster species that spawned more often: quantum force fungus (freq bonus 24) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 6) The monster species that spawned more often: chloroform ripper (freq bonus 14) The monster species that spawned more often: lava force fungus (freq bonus 8) The monster species that spawned more often: small turret (freq bonus 12) The monster species that spawned more often: pushed bathetically reding (freq bonus 30) The monster species that spawned more often: failed ceremorph (freq bonus 6) The monster species that spawned more often: curio blindest (freq bonus 24) The monster species that spawned more often: true weeping angel (freq bonus 12) The monster species that spawned more often: helpful squirrel (freq bonus 8) The monster species that spawned more often: master spore lichen (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: package chomping The monster species that never randomly spawned: octarine mushroom The monster species that never randomly spawned: blue shaver The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: Sally's velcro sneaker The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: goldminer The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 22) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 10) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 107 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 25% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (BUGNOSE) scroll of mana (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (DEBT) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (KILL HIM) Spellbooks spellbook of create monster (ramming) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.