Leeroy, lawful male doppelganger Paladin -.--- |...| |._@d ----- [Leeroy the Fighter of Law] St4 Dx10 Co11 In10 Wi14 Ch11 PalDopMalLaw Dlvl:1 $0 HP19(20) Pw25(25) AC-1 Exp1 T12 Leg Latest messages The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. You displaced your little dog. The little dog bites the baby ogre. The baby ogre is killed! You stop. Your little dog is in the way! The little dog eats a baby ogre corpse {400}. # In what direction? [hykulnjb><] You kick the altar. Ouch! That hurts! [-1 -> 19] Your right leg is in no shape for kicking. # You sit on the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" The little dog picks up a club {12}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 78) The following skill became untrainable if you tried to train it too early: divination spells (turn 98) The following skill became untrainable after a while: shield (turn 36921) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22414) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34324 Monster spawn increase reached its maximum at turn 79942 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1905717 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: ego gas spore (freq bonus 24) The monster species that spawned more often: giant phase spider (freq bonus 8) The monster species that spawned more often: ixitxachitl (freq bonus 16) The monster species that spawned more often: truck ghost (freq bonus 30) The monster species that spawned more often: homing thunder caller (freq bonus 2) The monster species that spawned more often: asshole teacher without own house (freq bonus 36) The monster species that spawned more often: tin-soldier (freq bonus 16) The monster species that spawned more often: argle inch (freq bonus 4) The monster species that spawned more often: awning chopping (freq bonus 18) The monster species that spawned more often: hidden trove (freq bonus 5) The monster species that spawned more often: stone troll boss (freq bonus 42) The monster species that spawned more often: breaker smasher (freq bonus 36) The monster species that spawned more often: gifting dolly (freq bonus 4) The monster species that spawned more often: panther (freq bonus 6) The monster species that spawned more often: best treasure russian (freq bonus 18) The monster species that spawned more often: zeta metroid (freq bonus 10) The monster species that spawned more often: big wraith (freq bonus 24) The monster species that spawned more often: plasma spore (freq bonus 24) The monster species that spawned more often: orange hulk (freq bonus 6) The monster species that spawned more often: vivendi numeral (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 13) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: dire half-dragon bone-eating saltwater werepiranha The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: pullxorn The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: lumpy immigration The monster species that never randomly spawned: algeria ophthalmologic The monster species that never randomly spawned: yellow worm mass The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 26) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 168) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 21) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 5) Trap randomization happened for 1 in 137 traps Trap difficulty was increased by 98 Next attribute increase check would have come at turn 2368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having speed (0) Your chance to block was 32% You had wounded legs (2) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1487 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (PFAZER) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (10 SD) scroll of cure (HANDS HIGHLY OR I SHOOTS) * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (TSCHAEAUWIEAUW) Spellbooks spellbook of enchant weapon (parchment) Rings ring of warning (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points,