Leeroy, lawful male doppelganger Paladin ----------- |.........| |....d.$..| |....@....+ ----------- [Leeroy the Fighter of Law] St5 Dx8 Co5 In8 Wi10 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 81% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 76% Monster death drops spawned with only 82% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12) The following skill became untrainable if you tried to train it too early: dart (turn 1482) The following skill became untrainable after a while: attack spells (turn 85419) The following skill couldn't be trained before a certain turn number is reached: trident (turn 55428) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56706 Monster spawn increase reached its maximum at turn 102027 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10525424 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Vampire Lieutenant (freq bonus 36) The monster species that spawned more often: aggravated hurricane (freq bonus 24) The monster species that spawned more often: topography sugaring (freq bonus 48) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 48) The monster species that spawned more often: lava force fungus (freq bonus 24) The monster species that spawned more often: deceiving fungus (freq bonus 12) The monster species that spawned more often: psion (freq bonus 12) The monster species that spawned more often: shinning rightly ecologically cootie (freq bonus 8) The monster species that spawned more often: pink mushroom patch (freq bonus 12) The monster species that spawned more often: turmoiling overskirt (freq bonus 16) The monster species that spawned more often: silver hawk (freq bonus 15) The monster species that spawned more often: tomb looter (freq bonus 16) The monster species that spawned more often: howling spirit (freq bonus 6) The monster species that spawned more often: large spellbook trove (freq bonus 8) The monster species that spawned more often: gray force fungus (freq bonus 20) The monster species that spawned more often: flaming skull (freq bonus 15) The monster species that spawned more often: shinning rightly ecologically cootie (freq bonus 8) The monster species that spawned more often: infantryman (freq bonus 30) The monster species that spawned more often: phonetically carelessly (freq bonus 12) The monster species that spawned more often: nexus snail (freq bonus 15) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: lichen lich The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: beard golem The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: Asking price: percentlu The monster species that never randomly spawned: overweight calomel expounded The monster species that never randomly spawned: alarm laser The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 31) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 3) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 18) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 6) Trap randomization happened for 1 in 356 traps Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (ARCHENTECHTHA) scroll of mana (AWAKED FASTLY) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (SHIN KICK OF LOVE) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (SEVER OPEROFOR) Spellbooks spellbook of acid sphere (heavenly) Rings ring of warning (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.