Leeroy, lawful male doppelganger Paladin 8 - -+------ +...@f...| |........| |........| ---------- [Leeroy the Fighter of Law] St3 Dx8 Co15 In8 Wi12 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You lack the strength to cast spells. spellbook of extra healing - This is a spellbook. Color: red. Material: paper. Appearance: crashy. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A more powerful healing spell that can heal more hit points than the standard healing spell. Can be cast at yourself or at a monster. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: speed You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 82% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 83% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 17) The following skill became untrainable if you tried to train it too early: protection spells (turn 1410) The following skill became untrainable after a while: occult spells (turn 17697) The following skill couldn't be trained before a certain turn number is reached: dart (turn 21817) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26790 Monster spawn increase reached its maximum at turn 160050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1277832 The monster class that cannot be genocided was dragon The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: bit (freq bonus 12) The monster species that spawned more often: phasing trapper (freq bonus 24) The monster species that spawned more often: cutting turret (freq bonus 44) The monster species that spawned more often: mist ogre (freq bonus 5) The monster species that spawned more often: blending nymph (freq bonus 9) The monster species that spawned more often: rearming airspeed (freq bonus 16) The monster species that spawned more often: mage eater (freq bonus 6) The monster species that spawned more often: solecist precontrived clavier (freq bonus 9) The monster species that spawned more often: sabre-tooth tiger (freq bonus 8) The monster species that spawned more often: pseudo rat (freq bonus 32) The monster species that spawned more often: The Shishigami (freq bonus 20) The monster species that spawned more often: typing impish (freq bonus 18) The monster species that spawned more often: shapelessly sacrificed (freq bonus 10) The monster species that spawned more often: severity vortex (freq bonus 10) The monster species that spawned more often: giant fire tick (freq bonus 8) The monster species that spawned more often: nasty warp fungus (freq bonus 30) The monster species that spawned more often: undead ninja (freq bonus 16) The monster species that spawned more often: wererustmonster (freq bonus 10) The monster species that spawned more often: pertinency indulging (freq bonus 16) The monster species that spawned more often: solipsism cinchona (freq bonus 24) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: parlance demeriting The monster species that never randomly spawned: abnormal prostitute The monster species that never randomly spawned: trump turret The monster species that never randomly spawned: death maggot The monster species that never randomly spawned: dimmer turret The monster species that never randomly spawned: inspiriting fertilizable washbasin The monster species that never randomly spawned: spherical bulb The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 18) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 912) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 13) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 21) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 176) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 56) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 71) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 2) Trap randomization happened for 1 in 356 traps Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (SCUTTLER SCURRIER) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of extra healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of greater mana restoration (ITS TOO HEAVY FOR YOUR) Spellbooks spellbook of extra healing (crashy) Rings ring of warning (multi-hued) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.