Leeroy, lawful male doppelganger Paladin -.------- |.......| f.......| |@....... |.......| --------- [Leeroy the Fighter of Law] St7 Dx9 Co17 In5 Wi6 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of magic mapping - This is a spellbook. Color: bright blue. Material: paper. Appearance: powered. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that reveals fragments of what the current dungeon level looks like, unless it's a non-mappable special level. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: manaleech You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 122 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 136 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 41% Tool drop chance was reduced to 65% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: sling (turn 47) The following skill became untrainable if you tried to train it too early: polearms (turn 3690) The following skill became untrainable after a while: attack spells (turn 52755) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 17379) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46005 Monster spawn increase reached its maximum at turn 92344 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9845160 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: cleaved zombie (freq bonus 28) The monster species that spawned more often: crappy warp fungus (freq bonus 14) The monster species that spawned more often: dwarven child (freq bonus 36) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 42) The monster species that spawned more often: Molek (freq bonus 18) The monster species that spawned more often: ill stalk (freq bonus 12) The monster species that spawned more often: Tanja (freq bonus 10) The monster species that spawned more often: emp turret (freq bonus 18) The monster species that spawned more often: stone bombard devil (freq bonus 7) The monster species that spawned more often: chinese woman (freq bonus 28) The monster species that spawned more often: bezoar canteen (freq bonus 24) The monster species that spawned more often: Mephisto (freq bonus 20) The monster species that spawned more often: large centipede (freq bonus 12) The monster species that spawned more often: rust water vortex (freq bonus 30) The monster species that spawned more often: corrosive ray (freq bonus 5) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 36) The monster species that spawned more often: greater hellhound (freq bonus 10) The monster species that spawned more often: Succubus Kommissioner (freq bonus 24) The monster species that spawned more often: cloud stalker (freq bonus 18) The monster species that spawned more often: majestical prechill (freq bonus 18) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: Warder Kleever The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: secluded growth The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: cazador The monster species that never randomly spawned: bioweapon lady The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: giant improach The monster species that never randomly spawned: burning fern The monster species that never randomly spawned: zyborg The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 13) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 2) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 1) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (THE PIES OF THE OVERWORLD) scroll of phase door (THE MIDDLE FINGER OF ELBERETH) scroll of standard id (POOFY IS NOT AN INSULT) scroll of cure (KICKINTHENUTS) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (PSINA PSINA KRADIDA PSIOMOIPS) Spellbooks spellbook of magic mapping (powered) Rings ring of warning (emerald) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.