Leeroy, lawful male doppelganger Paladin Z 8 -------------- +............| |...........d| |..K.......@.| -------------- [Leeroy the Fighter of Law] St9 Dx10 Co16 In9 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 103 Scroll drop chance was reduced to 86% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: shuriken (turn 2) The following skill became untrainable if you tried to train it too early: shield (turn 217) The following skill became untrainable after a while: club (turn 35599) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 78816) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 138769 Monster spawn increase reached its maximum at turn 271962 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1580925 The monster class that cannot be genocided was ghost The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: knapsack kangaroo (freq bonus 8) The monster species that spawned more often: coach virginity (freq bonus 12) The monster species that spawned more often: four of spades (freq bonus 54) The monster species that spawned more often: hell stone (freq bonus 12) The monster species that spawned more often: outcast harelike laser incarcerating padishah (freq bonus 3) The monster species that spawned more often: dancing guy (freq bonus 9) The monster species that spawned more often: Janina (freq bonus 54) The monster species that spawned more often: eating gargoyle (freq bonus 9) The monster species that spawned more often: locker expansion (freq bonus 5) The monster species that spawned more often: yellow jaguar (freq bonus 4) The monster species that spawned more often: lightning sentry (freq bonus 8) The monster species that spawned more often: undead samurai (freq bonus 10) The monster species that spawned more often: voracious smasher (freq bonus 36) The monster species that spawned more often: bright blue force fungus (freq bonus 8) The monster species that spawned more often: trap ghost (freq bonus 16) The monster species that spawned more often: noonday chokey (freq bonus 18) The monster species that spawned more often: resos (freq bonus 8) The monster species that spawned more often: ice warp fungus (freq bonus 10) The monster species that spawned more often: halfling slinger (freq bonus 42) The monster species that spawned more often: ecumenic electrotype (freq bonus 10) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 10) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster species that never randomly spawned: high heel spirit The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: atheist decanting inure The monster species that never randomly spawned: adventurer wraith The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: snow vortex The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 82) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 14) Trap randomization happened for 1 in 941 traps Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (NR 9) scroll of mana (FWQWGADZ) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of cure (CUNAFV ANONONYRXV) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Spellbooks spellbook of turn undead (encased) Rings ring of warning (black signet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.