Leeroy, lawful male doppelganger Paladin --- . . . . . . . -|--.- |....| |.$.d| ....@| ------ [Leeroy the Fighter of Law] St4 Dx5 Co9 In6 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of passwall - This is a spellbook. Color: gray. Material: paper. Appearance: dripping. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to walk through walls for a limited amount of time. Beware, certain special levels have walls that resist this ability. Also, casting it can sometimes backfire. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 76% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 74% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 84% Tool drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 110) The following skill became untrainable after a while: sexy flats (turn 16906) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30739) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38973 Monster spawn increase reached its maximum at turn 91287 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3185480 The monster class that cannot be genocided was nymph The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: quivering thing (freq bonus 6) The monster species that spawned more often: kobold diceroller (freq bonus 7) The monster species that spawned more often: black mold (freq bonus 30) The monster species that spawned more often: night tiger (freq bonus 3) The monster species that spawned more often: anthrazite stalk (freq bonus 10) The monster species that spawned more often: Yamatanoorochi (freq bonus 24) The monster species that spawned more often: screamer (freq bonus 8) The monster species that spawned more often: epidote patch (freq bonus 18) The monster species that spawned more often: Mother Lily (freq bonus 12) The monster species that spawned more often: noxious jelly (freq bonus 64) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 11) The monster species that spawned more often: racoon (freq bonus 15) The monster species that spawned more often: purpur golem (freq bonus 10) The monster species that spawned more often: chod sephirah (freq bonus 12) The monster species that spawned more often: Ozan (freq bonus 7) The monster species that spawned more often: kill orc (freq bonus 6) The monster species that spawned more often: magenta spore lichen (freq bonus 30) The monster species that spawned more often: ninja lord (freq bonus 24) The monster species that spawned more often: quasit (freq bonus 18) The monster species that spawned more often: burrower (freq bonus 15) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: fiery sentai The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: akkad The monster species that never randomly spawned: cursed beam The monster species that never randomly spawned: ulcerated offended The monster species that never randomly spawned: null mold The monster species that never randomly spawned: parried washwomen portliest The monster species that never randomly spawned: dwarf firemage The monster species that never randomly spawned: petty sootball The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 13) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 35) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 33) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Trap randomization happened for 1 in 686 traps Next attribute increase check would have come at turn 1263 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1051) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (translucent helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (DIFFER SEX CANT USE STUNTS) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (AFKPU ZEJOTYDIN) Spellbooks spellbook of passwall (dripping) Rings ring of warning (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.