Leeroy, lawful male doppelganger Paladin 8 -.-- ....| #|....| 8-@....| ..d....| .........| |.........| ----------- [Leeroy the Fighter of Law] St5 Dx13 Co10 In7 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 59 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 81% Implant drop chance was reduced to 89% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 3885) The following skill became untrainable after a while: mace (turn 8028) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 68714) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11113 Monster spawn increase reached its maximum at turn 86098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 393008 The monster class that cannot be genocided was troll The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: metal panther (freq bonus 3) The monster species that spawned more often: ghetto warp fungus (freq bonus 12) The monster species that spawned more often: disentitrice (freq bonus 9) The monster species that spawned more often: outfood bomb (freq bonus 4) The monster species that spawned more often: lava mushroom (freq bonus 6) The monster species that spawned more often: kobold high mage (freq bonus 8) The monster species that spawned more often: covetous demon orc (freq bonus 24) The monster species that spawned more often: Anselm (freq bonus 18) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 3) The monster species that spawned more often: waxworm (freq bonus 8) The monster species that spawned more often: undead korsair (freq bonus 3) The monster species that spawned more often: deprelin (freq bonus 12) The monster species that spawned more often: gray force patch (freq bonus 8) The monster species that spawned more often: cyan force patch (freq bonus 8) The monster species that spawned more often: stardust stalk (freq bonus 9) The monster species that spawned more often: inertia fungus (freq bonus 12) The monster species that spawned more often: ice jelly (freq bonus 12) The monster species that spawned more often: adult rainbow dragon (freq bonus 42) The monster species that spawned more often: zuubie (freq bonus 6) The monster species that spawned more often: disintegration kobold (freq bonus 30) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: ice mushroom The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: encamp gomorrah The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 14) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 2) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (VOLARE) scroll of standard id (POTESTAS) scroll of cure (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of extra healing (LIZARDS LOOKING LIKE LEPRECHAUNS) * scroll of greater mana restoration (NR 9) Spellbooks spellbook of full healing (big) Rings ring of warning (chinese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.