Leeroy, lawful male doppelganger Paladin ------ |..@.| |.f..| |....| -+---- [Leeroy the Fighter of Law] St4 Dx9 Co14 In8 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: infravision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 41% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 87% Armor drop chance was reduced to 65% Tool drop chance was reduced to 87% Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 750) The following skill became untrainable after a while: dagger (turn 9895) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 26198) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19357 Monster spawn increase reached its maximum at turn 155017 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2606976 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: american (freq bonus 24) The monster species that spawned more often: gehenna hound (freq bonus 60) The monster species that spawned more often: stiletto lover (freq bonus 20) The monster species that spawned more often: Berith (freq bonus 10) The monster species that spawned more often: very barbed devil (freq bonus 12) The monster species that spawned more often: hysteria compressedly (freq bonus 21) The monster species that spawned more often: aedil (freq bonus 12) The monster species that spawned more often: giant centipede (freq bonus 24) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 27) The monster species that spawned more often: conjured predator (freq bonus 8) The monster species that spawned more often: importunity napped destine (freq bonus 15) The monster species that spawned more often: crushing noninterfaced guttery indexing (freq bonus 6) The monster species that spawned more often: nine of clubs (freq bonus 8) The monster species that spawned more often: techno bulb (freq bonus 12) The monster species that spawned more often: Maugneshnaagar (freq bonus 12) The monster species that spawned more often: large arrow turret (freq bonus 8) The monster species that spawned more often: eraser helper (freq bonus 24) The monster species that spawned more often: druidic functionality (freq bonus 6) The monster species that spawned more often: polychrome laser (freq bonus 18) The monster species that spawned more often: newt mummy (freq bonus 12) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster species that never randomly spawned: metallurgical slicing retinue The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: dmg bomb The monster species that never randomly spawned: gastly The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: juggler The monster species that never randomly spawned: huge acid blob The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: voltorb The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 27) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 31) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Trap randomization happened for 1 in 730 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (834) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (OFFLINEHACK GTFO) scroll of mana (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of cure (PHD IN HIGH HEELING) * scroll of extra healing (R U READY) * scroll of greater mana restoration (WONTU PASS) Spellbooks spellbook of slow monster (right-handed) Rings ring of warning (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.