Leeroy, lawful male doppelganger Paladin --.--- |d@..$ +....- |.....| +.....| |.....| ------- [Leeroy the Fighter of Law] St8 Dx10 Co17 In11 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: reflection You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 91% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 48% Armor drop chance was reduced to 75% Tool drop chance was reduced to 76% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: healing spells (turn 16) The following skill became untrainable if you tried to train it too early: body spells (turn 2305) The following skill became untrainable after a while: matter spells (turn 12840) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25287) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54477 Monster spawn increase reached its maximum at turn 110111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5016945 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: gean canach (freq bonus 24) The monster species that spawned more often: lower ent (freq bonus 36) The monster species that spawned more often: hc thief (freq bonus 10) The monster species that spawned more often: petty torment worm (freq bonus 32) The monster species that spawned more often: fenris wolf (freq bonus 54) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 14) The monster species that spawned more often: atmosphere slighter (freq bonus 24) The monster species that spawned more often: maud mold (freq bonus 108) The monster species that spawned more often: strungler vine (freq bonus 14) The monster species that spawned more often: peek hibachi (freq bonus 8) The monster species that spawned more often: giant cockroach (freq bonus 24) The monster species that spawned more often: bugbear attacker (freq bonus 72) The monster species that spawned more often: doggo liquefier (freq bonus 16) The monster species that spawned more often: irremediably heckler (freq bonus 28) The monster species that spawned more often: Weaponized Angel (freq bonus 64) The monster species that spawned more often: poison gas turret (freq bonus 42) The monster species that spawned more often: reuvir (freq bonus 8) The monster species that spawned more often: filthy guttersnipe (freq bonus 36) The monster species that spawned more often: young adult shimmering dragon (freq bonus 72) The monster species that spawned more often: fuming starfish (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: air eye The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: villain bismuth The monster species that never randomly spawned: administrator weak The monster species that never randomly spawned: four castle sightseeing The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: faithfully plainclothesman The monster species that never randomly spawned: Ryouga Hibiki The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 37) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 16) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 3) Trap randomization happened for 1 in 813 traps Next attribute increase check would have come at turn 5850 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (rubynus helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of standard id (TRICK 13) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (DYNAMOHACK WHEN) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Spellbooks spellbook of healing (lunar) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.