Leeroy, lawful male doppelganger Paladin Z --- ----- +-- +...|..... .@. | .f. [Leeroy the Fighter of Law] St6 Dx12 Co17 In10 Wi7 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 253 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 73% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 78% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: form III (Soresu) The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 216) The following skill became untrainable after a while: protection spells (turn 68425) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 26787) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 9601 Monster spawn increase reached its maximum at turn 52322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3284448 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: flying penetrator (freq bonus 4) The monster species that spawned more often: boronic outrooting (freq bonus 6) The monster species that spawned more often: stupid thieving girl (freq bonus 15) The monster species that spawned more often: sawing flew (freq bonus 6) The monster species that spawned more often: Minator Kchief (freq bonus 36) The monster species that spawned more often: panda (freq bonus 12) The monster species that spawned more often: ford sierra cosworth (freq bonus 24) The monster species that spawned more often: inviso trove (freq bonus 11) The monster species that spawned more often: glowing draconian (freq bonus 8) The monster species that spawned more often: gnome priest (freq bonus 14) The monster species that spawned more often: evasive gnoll (freq bonus 10) The monster species that spawned more often: hungry wattling mapping guatemala gendering (freq bonus 12) The monster species that spawned more often: bamboo golem (freq bonus 9) The monster species that spawned more often: Ghisele (freq bonus 14) The monster species that spawned more often: slithy tortoise (freq bonus 10) The monster species that spawned more often: jumping flame flower (freq bonus 24) The monster species that spawned more often: shadow orc (freq bonus 15) The monster species that spawned more often: lethe monster (freq bonus 54) The monster species that spawned more often: Iris flax (freq bonus 18) The monster species that spawned more often: mafioso (freq bonus 24) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: magic platypus The monster species that never randomly spawned: mirror bat The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: frenzied hell spawn The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: hypochondriacal kronen The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: coin turret The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 39) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 14) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 29) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 3) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 761 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (MASS ABORTION CAMP) scroll of mana (XA 35) scroll of phase door (SOO BAWLZ) scroll of standard id (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (SEX OCYMISOX) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) Spellbooks spellbook of cure blindness (coarse) Rings ring of warning (double) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.