Leeroy, lawful male doppelganger Paladin Z ---- ---..--- |......| |..f.... |...@{.| ---.$--- ---- [Leeroy the Fighter of Law] St4 Dx10 Co12 In5 Wi8 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of chaos bolt - This is a spellbook. Color: gray. Material: paper. Appearance: silver. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that deals damage and has a chance of polymorphing the monster. However, you may be afflicted with hallucination after you cast it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 87% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 90% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: healing spells (turn 279) The following skill became untrainable if you tried to train it too early: matter spells (turn 39) The following skill became untrainable after a while: two-weapon combat (turn 33417) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 55250) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44031 Monster spawn increase reached its maximum at turn 163696 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2820048 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: rod mimic (freq bonus 6) The monster species that spawned more often: clomp reached (freq bonus 30) The monster species that spawned more often: cookout inheritance (freq bonus 2) The monster species that spawned more often: distally disintegration (freq bonus 3) The monster species that spawned more often: giant garbage rat (freq bonus 9) The monster species that spawned more often: quantum mold (freq bonus 4) The monster species that spawned more often: speedrubber (freq bonus 16) The monster species that spawned more often: hobbit lightmaster (freq bonus 12) The monster species that spawned more often: arabesque naga (freq bonus 3) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 4) The monster species that spawned more often: gray stone golem (freq bonus 36) The monster species that spawned more often: ruby wraith (freq bonus 6) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 12) The monster species that spawned more often: lethe force fungus (freq bonus 12) The monster species that spawned more often: poesy british (freq bonus 8) The monster species that spawned more often: embraced drowess (freq bonus 6) The monster species that spawned more often: tiffing offside (freq bonus 2) The monster species that spawned more often: ironman ghost (freq bonus 24) The monster species that spawned more often: werefireelemental (freq bonus 6) The monster species that spawned more often: crystal mushroom (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster species that never randomly spawned: scarlet missingno The monster species that never randomly spawned: runestone mimic The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: headier intercept The monster species that never randomly spawned: RNG grue The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: sluggish beam The monster species that never randomly spawned: crater spore The monster species that never randomly spawned: vapour denizen The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 15) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 57) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 3) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having freezopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1500) You survived Spells known in the end Name Level Category Fail Memory a - chaos bolt 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (TEENAGE MUTANT UGLY THINGS) scroll of phase door (EIRIS SAZUN IDISI) scroll of standard id (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of cure (EN PHYSIC POINTS IS USEMORE) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (SUS COMNITUS) Spellbooks spellbook of chaos bolt (silver) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.