Leeroy, lawful male albae Gladiator ------ |....| --.d..-- |....... |....@.| --....-- |....| -.---- [Leeroy the Velite] St14 Dx7 Co13 In8 Wi3 Ch7 GlaAlbMalLaw Dlvl:1 $0 HP20(20) Pw9(9) AC11 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # silver spear - This is a weapon. Color: gray. Material: silver. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A spear that does extra damage to undead. It can be thrown. shield of reflection - This is a piece of armor. Color: gray. Material: silver. Appearance: polished silver shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). One of the most powerful shields in the game. This reflexive shield protects the wearer from rays, gaze attacks and similar crap while also providing excellent AC. What do you want to take off? [b or ?*] You were wearing an uncursed +0 shield of reflection {20}. You begin fighting with a weapon and your left hand. cram ration - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A bland ration of vegetarian food. What do you want to eat? [c or ?*] This cram ration is bland. The little dog picks up 2 gold pieces {0}. You finish eating the cram ration. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 46% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: body spells (turn 266) The following skill became untrainable after a while: crossbow (turn 74899) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 31937) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47244 Monster spawn increase reached its maximum at turn 201651 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 853896 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: predating undulating (freq bonus 12) The monster species that spawned more often: trap ghost (freq bonus 96) The monster species that spawned more often: astromech droid (freq bonus 27) The monster species that spawned more often: minor mind flayer (freq bonus 20) The monster species that spawned more often: cave kobold (freq bonus 36) The monster species that spawned more often: Aggravation (freq bonus 14) The monster species that spawned more often: political singer (freq bonus 21) The monster species that spawned more often: navy spore (freq bonus 18) The monster species that spawned more often: vivid laser (freq bonus 20) The monster species that spawned more often: snow troll (freq bonus 144) The monster species that spawned more often: deviously tiff (freq bonus 11) The monster species that spawned more often: bamboo blowtube (freq bonus 64) The monster species that spawned more often: rarity collector (freq bonus 32) The monster species that spawned more often: ethnical violably (freq bonus 8) The monster species that spawned more often: depowered mold (freq bonus 48) The monster species that spawned more often: low snotling (freq bonus 16) The monster species that spawned more often: assailant (freq bonus 5) The monster species that spawned more often: rainbow mushroom (freq bonus 24) The monster species that spawned more often: clawclaw hobbit (freq bonus 30) The monster species that spawned more often: insetting oar (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: namesake anemic The monster species that never randomly spawned: blackening depopulation reoccupying The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: pxWfBY!HN96-+Y32[vw!OG}& The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 113) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 96) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 19) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 13) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 40) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 8) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 3) Trap randomization happened for 1 in 458 traps Next attribute increase check would have come at turn 1470 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from being a stoned chiller (0) You had 2251 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1290) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (bug-tracking helmet) * skullcap (horned helmet) * flack helmet (musical helmet) * crystal helm (viking helmet) * mining helm (wide conical hat) * field helm (rotating helmet) * helm of safeguard (long-hair helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fencing gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (street boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (FELLOW ELF STUNT IS MORE HITTING) scroll of mana (NOTHING IS FAKE) scroll of phase door (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of extra healing (ATTACK BY THROW A GOLD COIN) * scroll of greater mana restoration (K2 DOENER KEBAB CENTER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gladiator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.