Leeroy, lawful male doppelganger Paladin ----- ....| |@f{| |o..| |...| ----- [Leeroy the Fighter of Law] St6 Dx8 Co15 In9 Wi17 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of command undead - This is a spellbook. Color: yellow. Material: paper. Appearance: backward. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that attempts to tame all adjacent undead monsters. They have a chance of resisting, and very rarely they may instead enter a state of frenzy, becoming immune to further taming attempts. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of command undead (5:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 91% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 91% Food drop chance was reduced to 83% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: whip (turn 4) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1239) The following skill became untrainable after a while: searching (turn 40914) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 45773) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64775 Monster spawn increase reached its maximum at turn 168834 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 545868 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: tu-tara backup soldier (freq bonus 8) The monster species that spawned more often: memo mushroom (freq bonus 60) The monster species that spawned more often: rock ripper (freq bonus 6) The monster species that spawned more often: introductory adventuresome (freq bonus 4) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 22) The monster species that spawned more often: cloture smuggled (freq bonus 9) The monster species that spawned more often: pinch granule (freq bonus 4) The monster species that spawned more often: partial golem (freq bonus 12) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 6) The monster species that spawned more often: promissory unrenewed swanherd (freq bonus 10) The monster species that spawned more often: beige unicorn (freq bonus 12) The monster species that spawned more often: staying beam (freq bonus 6) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 18) The monster species that spawned more often: undead doom marine (freq bonus 10) The monster species that spawned more often: vulgar solver (freq bonus 3) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 30) The monster species that spawned more often: yellow mushroom (freq bonus 2) The monster species that spawned more often: pidgeotto (freq bonus 9) The monster species that spawned more often: ice golem (freq bonus 6) The monster species that spawned more often: mari-ja (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: heal slime The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: meme mushroom The monster species that never randomly spawned: many arms ogre The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: baldric verbified The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 37) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 36) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 39) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 41) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 2) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 4) Trap randomization happened for 1 in 511 traps Next attribute increase check would have come at turn 1055 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 79% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (SO QUE SWING) scroll of cure (POOFY IS NOT AN INSULT) * scroll of extra healing (BEARD BURGER MASTER) * scroll of greater mana restoration (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) Spellbooks spellbook of command undead (backward) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.