Leeroy, lawful male doppelganger Paladin -----.--.- ........| -..@.| |.d..| -....| .....| ------- [Leeroy the Fighter of Law] St6 Dx9 Co10 In6 Wi12 Ch10 PalDopMalLaw Dlvl:1 $4 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: psi resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Potion drop chance was reduced to 76% Armor drop chance was reduced to 75% Tool drop chance was reduced to 10% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: axe (turn 5) The following skill became untrainable if you tried to train it too early: scimitar (turn 220) The following skill became untrainable after a while: quarterstaff (turn 18468) The following skill couldn't be trained before a certain turn number is reached: implants (turn 35601) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84930 Monster spawn increase reached its maximum at turn 335580 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2040510 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: Shaqtari (freq bonus 16) The monster species that spawned more often: vacuum sphere (freq bonus 24) The monster species that spawned more often: panotty (freq bonus 9) The monster species that spawned more often: Undead Lieutenant (freq bonus 24) The monster species that spawned more often: memory ant (freq bonus 18) The monster species that spawned more often: epidote growth (freq bonus 8) The monster species that spawned more often: mummified soldier (freq bonus 12) The monster species that spawned more often: bad force fungus (freq bonus 24) The monster species that spawned more often: gl turret (freq bonus 15) The monster species that spawned more often: drakeling (freq bonus 12) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 3) The monster species that spawned more often: tentacle devil (freq bonus 32) The monster species that spawned more often: porting trove (freq bonus 12) The monster species that spawned more often: newt longship (freq bonus 8) The monster species that spawned more often: blister mushroom (freq bonus 24) The monster species that spawned more often: glittergold (freq bonus 36) The monster species that spawned more often: rust penetrator (freq bonus 15) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 24) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 8) The monster species that spawned more often: northerner (freq bonus 30) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: expanded multistage abhorrer The monster species that never randomly spawned: palpitating deformable The monster species that never randomly spawned: Ann Kathrin The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: Merle The monster species that never randomly spawned: pile of heavy coins The monster species that never randomly spawned: giant vampire bat The monster species that never randomly spawned: mini leprechaun The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: abnormal Olog-hai The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 45) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 537 traps Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of standard id (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of cure (FAHR TZU) * scroll of extra healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of greater mana restoration (AIR ELEMENTAL SPEED BEHOLDER) Spellbooks spellbook of cure confusion (raging) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.