Leeroy, lawful male doppelganger Paladin ----------- ..........| |.d.......| |.@.......| |.........- ----------- [Leeroy the Fighter of Law] St6 Dx10 Co19 In6 Wi14 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: speed You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 99% Tool drop chance was reduced to 33% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: firearms (turn 125) The following skill became untrainable if you tried to train it too early: occult spells (turn 220) The following skill became untrainable after a while: matter spells (turn 33674) The following skill couldn't be trained before a certain turn number is reached: riding (turn 57891) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51369 Monster spawn increase reached its maximum at turn 110381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1698974 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: demon orc (freq bonus 6) The monster species that spawned more often: domestic naga hatchling (freq bonus 12) The monster species that spawned more often: orange beetle (freq bonus 9) The monster species that spawned more often: thick jackal (freq bonus 6) The monster species that spawned more often: Sina (freq bonus 16) The monster species that spawned more often: worried petted (freq bonus 24) The monster species that spawned more often: serpopard (freq bonus 4) The monster species that spawned more often: nomi (freq bonus 16) The monster species that spawned more often: Ina (freq bonus 6) The monster species that spawned more often: Gunter (freq bonus 3) The monster species that spawned more often: purple mushroom patch (freq bonus 9) The monster species that spawned more often: poisonous blob (freq bonus 9) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 8) The monster species that spawned more often: thick giant (freq bonus 12) The monster species that spawned more often: demonic quylthulg (freq bonus 3) The monster species that spawned more often: unbolted pouty (freq bonus 6) The monster species that spawned more often: divan patrick inadvertently (freq bonus 18) The monster species that spawned more often: sputum dissepimental bilking paver reposition (freq bonus 12) The monster species that spawned more often: Radio Katcher (freq bonus 4) The monster species that spawned more often: monkey (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: obviating telegraphically The monster species that never randomly spawned: nethorn The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: Naberius The monster species that never randomly spawned: convulsively encroach The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: wafer-thin mint The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: bramble mold The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 33) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 86) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 43) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 28) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 25) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 14) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 90) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 19) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 16) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 32) Trap randomization happened for 1 in 124 traps Next attribute increase check would have come at turn 643 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (493) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etched helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (AM PO COLVATIO) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (TSX IS A VARIANT AND NOT VANILLA) scroll of standard id (DEJIZ FRADO) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) Spellbooks spellbook of chemistry (middle-handed) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.