Leeroy, lawful male doppelganger Paladin -#--- |...| |@..| |f..| ----- [Leeroy the Fighter of Law] St5 Dx9 Co11 In11 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 318 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 37% Weapon drop chance was reduced to 93% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 217) The following skill became untrainable after a while: missile weapons (turn 32840) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 9352) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90854 Monster spawn increase reached its maximum at turn 194786 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1887600 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 12) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 8) The monster species that spawned more often: undead gang scholar (freq bonus 6) The monster species that spawned more often: fake growth (freq bonus 8) The monster species that spawned more often: emerald dragon (freq bonus 3) The monster species that spawned more often: aquatic elf (freq bonus 12) The monster species that spawned more often: greater nalfeshnee (freq bonus 14) The monster species that spawned more often: great wyrm of balance (freq bonus 18) The monster species that spawned more often: blister growth (freq bonus 6) The monster species that spawned more often: ice nymph (freq bonus 6) The monster species that spawned more often: Inspector Kchief (freq bonus 42) The monster species that spawned more often: grille ophthalmoscopic (freq bonus 15) The monster species that spawned more often: Corina's special combat boot (freq bonus 10) The monster species that spawned more often: COM2COM (freq bonus 16) The monster species that spawned more often: grandmaster mind flayer (freq bonus 16) The monster species that spawned more often: weresnake (freq bonus 10) The monster species that spawned more often: poetic serenade (freq bonus 30) The monster species that spawned more often: security bot (freq bonus 12) The monster species that spawned more often: discountenance gorgon (freq bonus 80) The monster species that spawned more often: undead poison mage (freq bonus 6) The monster species that spawned more often: evasive airborne parrot (freq bonus 5) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: callousing foul medaled rusher saturnine The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: peacock The monster species that never randomly spawned: kaiserchuck The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: makuschda The monster species that never randomly spawned: ironman The monster species that never randomly spawned: clock old horadrim The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 10) Trap randomization happened for 1 in 870 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 1855 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (AAIO) scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of phase door (JE VEUX ETRE JETE DANS LES NOIX) scroll of standard id (POTESTAS) scroll of cure (NHINRIL) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (NACSTAC) Spellbooks spellbook of cure numbness (goofy) Rings ring of warning (alloy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.