Leeroy, lawful male doppelganger Paladin ------- |...... |@d...| |.....| .....| |.....| ----.-- [Leeroy the Fighter of Law] St7 Dx8 Co10 In10 Wi10 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: wallwalking You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Tool drop chance was reduced to 85% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 133) The following skill became untrainable if you tried to train it too early: long sword (turn 5) The following skill became untrainable after a while: morning star (turn 21458) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 31470) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34634 Monster spawn increase reached its maximum at turn 141397 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1241900 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: grue The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: big iguana (freq bonus 16) The monster species that spawned more often: gray jelly (freq bonus 3) The monster species that spawned more often: rotted jelly (freq bonus 9) The monster species that spawned more often: squirt gargoyle (freq bonus 21) The monster species that spawned more often: piranha (freq bonus 10) The monster species that spawned more often: green centipede (freq bonus 8) The monster species that spawned more often: metallic yellow centipede (freq bonus 54) The monster species that spawned more often: Ubuntu Linux (freq bonus 20) The monster species that spawned more often: arctic fern (freq bonus 18) The monster species that spawned more often: iron girl (freq bonus 12) The monster species that spawned more often: fire cattle (freq bonus 6) The monster species that spawned more often: rain cloud dragon (freq bonus 12) The monster species that spawned more often: sky seraphon (freq bonus 16) The monster species that spawned more often: duton (freq bonus 9) The monster species that spawned more often: skeleton mage (freq bonus 10) The monster species that spawned more often: ice bird (freq bonus 36) The monster species that spawned more often: edged turret (freq bonus 8) The monster species that spawned more often: batching abase juan quickening (freq bonus 10) The monster species that spawned more often: invaded preadapt nohow (freq bonus 12) The monster species that spawned more often: wereboar (freq bonus 15) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: ass The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: dwarven impacter The monster species that never randomly spawned: perilled vortical deoxidize The monster species that never randomly spawned: treating praise The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: randomizing dotingly The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 11) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 15) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 43) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 13) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 10% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (ELF DONT CANNT) scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA) scroll of cure (ADA ILIKET) * scroll of extra healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of greater mana restoration (WH40K) Spellbooks spellbook of wizard lock (sourcecode) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.