Leeroy, lawful male doppelganger Paladin ---.- |...| |...| ....| |...| |.@.| |..f| ----- [Leeroy the Fighter of Law] St4 Dx9 Co7 In6 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: technicality You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 28% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 97% Potion drop chance was reduced to 99% Armor drop chance was reduced to 78% Food drop chance was reduced to 72% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: hammer (turn 41) The following skill became untrainable if you tried to train it too early: healing spells (turn 200) The following skill became untrainable after a while: chaos spells (turn 18808) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 78636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56386 Monster spawn increase reached its maximum at turn 99747 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 633810 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: pithy morphin (freq bonus 16) The monster species that spawned more often: treasure bus (freq bonus 10) The monster species that spawned more often: crystal mushroom (freq bonus 16) The monster species that spawned more often: noblewoman (freq bonus 24) The monster species that spawned more often: beamer (freq bonus 16) The monster species that spawned more often: null mushroom (freq bonus 4) The monster species that spawned more often: crawling eye (freq bonus 9) The monster species that spawned more often: topaz warp patch (freq bonus 28) The monster species that spawned more often: onix (freq bonus 60) The monster species that spawned more often: negative shade (freq bonus 4) The monster species that spawned more often: Micompos (freq bonus 16) The monster species that spawned more often: tonal wart (freq bonus 28) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 18) The monster species that spawned more often: insurmountable growth (freq bonus 24) The monster species that spawned more often: wolfensteiner (freq bonus 24) The monster species that spawned more often: black lich (freq bonus 16) The monster species that spawned more often: giant termite (freq bonus 24) The monster species that spawned more often: neonatally stigmatization (freq bonus 11) The monster species that spawned more often: wand trove (freq bonus 10) The monster species that spawned more often: romanistic incontrovertible (freq bonus 30) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster species that never randomly spawned: maga elemental The monster species that never randomly spawned: stardust force fungus The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: magic-colored growth The monster species that never randomly spawned: genier The monster species that never randomly spawned: grey naga hatchling The monster species that never randomly spawned: master ghost The monster species that never randomly spawned: persian The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: orange mushroom The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 13) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 27) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 5) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 3) Trap randomization happened for 1 in 131 traps Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (SLEX IS VERY POPULAR IN RUSSIA) scroll of mana (SEXY BUTT CHEEKS) scroll of phase door (PALIM PALIM) scroll of standard id (WOPAK) scroll of cure (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of extra healing (FUCK OFF YOU MISS ASS) * scroll of greater mana restoration (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) Spellbooks spellbook of lock manipulation (starry) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.