Leeroy, lawful male doppelganger Paladin ---------- |........| |......@.| |.....d..| |........| |....{...| --+------- Z [Leeroy the Fighter of Law] St3 Dx7 Co13 In14 Wi10 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Potion drop chance was reduced to 70% Tool drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 55) The following skill became untrainable if you tried to train it too early: divination spells (turn 240) The following skill became untrainable after a while: searching (turn 13690) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 80033) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53020 Monster spawn increase reached its maximum at turn 146906 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12933882 The monster class that cannot be genocided was kobold The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: flying oyster (freq bonus 10) The monster species that spawned more often: ice bug (freq bonus 14) The monster species that spawned more often: parrot (freq bonus 14) The monster species that spawned more often: compounder bombastically (freq bonus 40) The monster species that spawned more often: red monster (freq bonus 24) The monster species that spawned more often: phasing hobbit wizard (freq bonus 40) The monster species that spawned more often: proselyted menstruum (freq bonus 36) The monster species that spawned more often: non-mad star (freq bonus 24) The monster species that spawned more often: water girl (freq bonus 32) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 72) The monster species that spawned more often: Walduin (freq bonus 18) The monster species that spawned more often: fock mole (freq bonus 15) The monster species that spawned more often: dwarf clawer (freq bonus 15) The monster species that spawned more often: yellow slugging (freq bonus 36) The monster species that spawned more often: refugee (freq bonus 9) The monster species that spawned more often: greater chaotic servant (freq bonus 21) The monster species that spawned more often: flashing mischief zon (freq bonus 18) The monster species that spawned more often: hug bug (freq bonus 80) The monster species that spawned more often: teal colony (freq bonus 30) The monster species that spawned more often: abounding habitable (freq bonus 21) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: vicar proctoscopically The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: fucked up monster The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: dreading privet The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: Njusha The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 74) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 5) Trap randomization happened for 1 in 455 traps Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of cure (TRY HARD) * scroll of extra healing (ECANNOT SNATION ED) * scroll of greater mana restoration (SNU QQQ) Spellbooks spellbook of acid stream (everlasting) Rings ring of warning (ridged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.