Leeroy, lawful male doppelganger Paladin ------------ |..........d |.........@| |..........| ----- ------ [Leeroy the Fighter of Law] St6 Dx11 Co11 In12 Wi13 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 97% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: broadsword (turn 6) The following skill became untrainable if you tried to train it too early: elemental spells (turn 364) The following skill became untrainable after a while: matter spells (turn 13404) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 64462) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90782 Monster spawn increase reached its maximum at turn 219781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 392834 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: Banisher (freq bonus 44) The monster species that spawned more often: theme lion (freq bonus 18) The monster species that spawned more often: Bea (freq bonus 12) The monster species that spawned more often: minimalist (freq bonus 18) The monster species that spawned more often: giant silver frog (freq bonus 18) The monster species that spawned more often: BSOD demon (freq bonus 24) The monster species that spawned more often: energy hound (freq bonus 9) The monster species that spawned more often: amnesia monster (freq bonus 48) The monster species that spawned more often: komodo dragon (freq bonus 14) The monster species that spawned more often: hardened warrior (freq bonus 5) The monster species that spawned more often: locksmith (freq bonus 36) The monster species that spawned more often: cave leaper (freq bonus 54) The monster species that spawned more often: besphynx (freq bonus 14) The monster species that spawned more often: Akane (freq bonus 6) The monster species that spawned more often: zap golem (freq bonus 6) The monster species that spawned more often: raging blaze (freq bonus 27) The monster species that spawned more often: gruesome naga (freq bonus 36) The monster species that spawned more often: golden mushroom (freq bonus 27) The monster species that spawned more often: hull alien (freq bonus 36) The monster species that spawned more often: nightshade (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 16) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster species that never randomly spawned: barghest The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: light twingeing The monster species that never randomly spawned: cambridge iscose bronzier The monster species that never randomly spawned: safariing sadiron seaworthy The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: pas op The monster species that never randomly spawned: better naga nymph The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 42) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 36) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 136) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 78) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 2) Trap randomization happened for 1 in 79 traps Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having reflection (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (6 TIME) scroll of standard id (NOTHING IS FAKE) scroll of cure (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) Spellbooks spellbook of acid sphere (hand-printed) Rings ring of warning (gentle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.