Leeroy, lawful male doppelganger Paladin Z ------------- +.)...@.....+ |....f......| ------------- [Leeroy the Fighter of Law] St5 Dx12 Co15 In15 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 80% Wand drop chance was reduced to 88% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 93% Food drop chance was reduced to 76% Monster death drops spawned with only 87% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 17) The following skill became untrainable if you tried to train it too early: divination spells (turn 310) The following skill became untrainable after a while: enchantment spells (turn 53520) The following skill couldn't be trained before a certain turn number is reached: trident (turn 46026) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44639 Monster spawn increase reached its maximum at turn 126451 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4023740 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: bright violet fungus (freq bonus 12) The monster species that spawned more often: banditry glamorized (freq bonus 48) The monster species that spawned more often: miniskirter (freq bonus 12) The monster species that spawned more often: chaotic servant (freq bonus 54) The monster species that spawned more often: difficult lich (freq bonus 14) The monster species that spawned more often: solid force patch (freq bonus 15) The monster species that spawned more often: shard mushroom (freq bonus 6) The monster species that spawned more often: wind mold (freq bonus 3) The monster species that spawned more often: Otto (freq bonus 12) The monster species that spawned more often: orc warchief (freq bonus 22) The monster species that spawned more often: dark shaman (freq bonus 12) The monster species that spawned more often: missile turret (freq bonus 12) The monster species that spawned more often: fessed fulminant (freq bonus 24) The monster species that spawned more often: pain mistress (freq bonus 15) The monster species that spawned more often: tetravalent idolize vellum (freq bonus 24) The monster species that spawned more often: conifer imposition venturing (freq bonus 8) The monster species that spawned more often: war orc (freq bonus 48) The monster species that spawned more often: porter manticore (freq bonus 3) The monster species that spawned more often: Infernal Kop (freq bonus 4) The monster species that spawned more often: brate golem (freq bonus 10) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: card stalk The monster species that never randomly spawned: extorsive liver throughout The monster species that never randomly spawned: helmlich The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: tenderized toadfish The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: blue balrog The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 34) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 12) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Trap randomization happened for 1 in 368 traps Trap difficulty was increased by 69 Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 11% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (BAYARD WENZEL) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (EZ WIN AMIRITE) * scroll of extra healing (ULTRA BPLUSK ROUND 2) * scroll of greater mana restoration (GEEEEE) Spellbooks spellbook of cure blindness (crashy) Rings ring of warning (delayed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.