Leeroy, lawful male doppelganger Paladin ----------- ..........| |.........| |.........| ....d.....| |...@..v..| ----------- [Leeroy the Fighter of Law] St5 Dx7 Co10 In18 Wi14 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 87% Potion drop chance was reduced to 89% Armor drop chance was reduced to 93% Food drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 267) The following skill became untrainable if you tried to train it too early: crossbow (turn 204) The following skill became untrainable after a while: trident (turn 64192) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 81720) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56246 Monster spawn increase reached its maximum at turn 98648 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2278374 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: recluse spider (freq bonus 14) The monster species that spawned more often: Klara (freq bonus 54) The monster species that spawned more often: black bishop (freq bonus 22) The monster species that spawned more often: stocker basted (freq bonus 27) The monster species that spawned more often: concordance bathroom (freq bonus 16) The monster species that spawned more often: rock lizard (freq bonus 16) The monster species that spawned more often: snow troll (freq bonus 66) The monster species that spawned more often: Ilja (freq bonus 14) The monster species that spawned more often: creeping colony (freq bonus 10) The monster species that spawned more often: ethnical violably (freq bonus 27) The monster species that spawned more often: Minator Kleever (freq bonus 18) The monster species that spawned more often: yet another manticore (freq bonus 14) The monster species that spawned more often: real mold (freq bonus 120) The monster species that spawned more often: animated tree (freq bonus 20) The monster species that spawned more often: vesty (freq bonus 21) The monster species that spawned more often: simper tamest (freq bonus 78) The monster species that spawned more often: snow orc (freq bonus 40) The monster species that spawned more often: real ethereal hound (freq bonus 27) The monster species that spawned more often: painfully conked (freq bonus 15) The monster species that spawned more often: serpent magus (freq bonus 32) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 5) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 24) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: sylph zombie The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: frenzytroll The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: tooth jugging borrow The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: satiably league The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: Ahazu The monster species that never randomly spawned: awning chopping The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 15) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 150) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 20) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 23) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 3) Trap randomization happened for 1 in 686 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of mana (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of phase door (YASH EM EXTENDED POSIX SHELL) scroll of standard id (CERB BRK PAND) scroll of cure (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of extra healing (KICKINTHENUTS) * scroll of greater mana restoration (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) Spellbooks spellbook of magic mapping (momentary) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.