Leeroy, lawful male dwarven Paladin 8 ---+- |.P.| |.@.| |..d| |...| |...| |...| +...| ----- [Leeroy the Fighter of Law] St3 Dx11 Co11 In3 Wi11 Ch7 PalDwaMalLaw Dlvl:1 $0 HP24(24) Pw20(20) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: glib combat You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 96% Tool drop chance was reduced to 76% Food drop chance was reduced to 96% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: lance (turn 209) The following skill became untrainable if you tried to train it too early: missile weapons (turn 132) The following skill became untrainable after a while: lance (turn 7727) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 36144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86451 Monster spawn increase reached its maximum at turn 244821 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1645929 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: hello kitty (freq bonus 28) The monster species that spawned more often: rubble congealable lodgment (freq bonus 12) The monster species that spawned more often: muncher (freq bonus 12) The monster species that spawned more often: gravity force fungus (freq bonus 10) The monster species that spawned more often: nightrunner (freq bonus 4) The monster species that spawned more often: transsylvanian (freq bonus 16) The monster species that spawned more often: redundant terminator (freq bonus 10) The monster species that spawned more often: elder sky dragon (freq bonus 6) The monster species that spawned more often: undead twelph (freq bonus 30) The monster species that spawned more often: speed trove (freq bonus 42) The monster species that spawned more often: paladin (freq bonus 6) The monster species that spawned more often: agent black mold (freq bonus 15) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 12) The monster species that spawned more often: Planetar (freq bonus 12) The monster species that spawned more often: domestic cockatrice (freq bonus 24) The monster species that spawned more often: weeder dominator (freq bonus 10) The monster species that spawned more often: librarian (freq bonus 18) The monster species that spawned more often: electric gel (freq bonus 5) The monster species that spawned more often: plasma colony (freq bonus 12) The monster species that spawned more often: dust elemental (freq bonus 9) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 9) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: petty creeping mithril coins The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: bloated pajama The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: teleporter The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: hypnotizable art relaxation The monster species that never randomly spawned: green mantis The monster species that never randomly spawned: slimy mushroom The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 198) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 14) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 6) Trap randomization happened for 1 in 196 traps Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having glib combat (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (307) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (ice-cold gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (FPMAM) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (APOFFEA BUTT) scroll of standard id (MASKELLI MASKELLO) scroll of cure (FLEECY BOUFFANT COLORS) * scroll of extra healing (HLY HLS) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) Spellbooks spellbook of magic missile (nonexistant) Rings ring of warning (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.