Leeroy, lawful male doppelganger Paladin Z ..- ... ....-- .....--. ......... --...... |...... ----...-- --..MM--- |....@| --.<..| ---.-- -- [Leeroy the Knightly Strider] St8 Dx4 Co12 In7 Wi15 Ch8 PalDopMalLaw Min:4 $34 HP0(62) Pw78(91) AC1 Xp7/874 Wt408/1470 T3013 Latest messages [-1 -> 28] You miss the ettin mummy. (2x) Your leather gloves deflect the hobbit mummy's attack. The ettin mummy claws you! [-4 -> 24] The ettin mummy just misses! You hear crashing rock. You hit the ettin mummy! The ettin mummy claws you! [-11 -> 14] The ettin mummy claws you! [-5 -> 9] Warning: HP low! You hit the ettin mummy! The ettin mummy claws you! You hear the howling of the CwnAnnwn... [-3 -> 6] Warning: HP low! The ettin mummy claws you! You die... Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} o - 26 uncursed +0 darts {0} p - a blessed +3 orcish dagger {4} q - the uncursed +1 battle-axe named Gorerider {48} r - an uncursed +0 fly swatter {4} s - an uncursed +0 fly swatter {4} t - an uncursed +0 fly swatter {4} u - an uncursed +0 broadsword {30} w - 13 uncursed +0 arrows {0} z - 54 uncursed +0 crossbow bolts {0} E - a blessed +2 crossbow {20} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} x - an uncursed +0 chain mail {120} A - an uncursed +4 pair of gauntlets {4} Comestibles h - 4 uncursed food rations {0} B - 3 uncursed slime molds {0} Scrolls j - 8 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 4 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of teleportation {0} y - an uncursed scroll of power healing {0} D - a blessed scroll of identify {0} Spellbooks g - an uncursed spellbook of magic missile (0:2) {0} Rings i - an uncursed ring of warning {0} Wands C - an uncursed wand of digging (0:15) {0} Tools G - an uncursed oil lamp (150) (lit) {0} Gems v - 2 uncursed +0 worthless pieces of green glass {2} F - 4 uncursed +0 worthless pieces of violet glass {4} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: polymorph control You could not have this property intrinsically: quad attacks Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 80% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 87) The following skill became untrainable if you tried to train it too early: elemental spells (turn 720) The following skill became untrainable after a while: matter spells (turn 34737) The following skill couldn't be trained before a certain turn number is reached: mace (turn 21914) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 156101 Monster spawn increase reached its maximum at turn 240213 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4129950 The monster class that cannot be genocided was xorn The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: deminymph (freq bonus 48) The monster species that spawned more often: sabi gnome (freq bonus 10) The monster species that spawned more often: sestuermer (freq bonus 9) The monster species that spawned more often: adamant draconian (freq bonus 30) The monster species that spawned more often: Roy (freq bonus 5) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 12) The monster species that spawned more often: soaring eel (freq bonus 12) The monster species that spawned more often: ego dung worm (freq bonus 10) The monster species that spawned more often: healing growth (freq bonus 8) The monster species that spawned more often: baals minion (freq bonus 12) The monster species that spawned more often: bey behove (freq bonus 20) The monster species that spawned more often: cursed mummy (freq bonus 3) The monster species that spawned more often: ring permamimic (freq bonus 6) The monster species that spawned more often: memory ant (freq bonus 14) The monster species that spawned more often: pixie archer (freq bonus 12) The monster species that spawned more often: blue sentai (freq bonus 18) The monster species that spawned more often: gangster (freq bonus 4) The monster species that spawned more often: Noviere (freq bonus 8) The monster species that spawned more often: fire lizard (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 12) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 10) The monster species that never randomly spawned: oreades The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: curser The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: splash rejector The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: punctuate airlock The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 44) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 15) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 24) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 1) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 7613 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 50 You were poison resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1430 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 225% Techniques known in the end Name Level Status turn undead 7X Prepared(0) healing hands 7X Prepared(0) shield bash 7X Prepared(0) spirituality check 7X Prepared(0) liquid leap 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) orcish dagger (crude dagger) Armor helmet (bluy helmet) leather gloves (warped gloves) low boots (walking shoes) gauntlets (awesome gloves) Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (DEHARK A SONE BHELL) scroll of cure (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) scroll of teleportation (TLON UQBAR) scroll of power healing (WOE AKUET AAAAAAA) scroll of identify (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Spellbooks spellbook of magic missile (heavenly) Rings ring of warning (oblivion) Wands wand of digging (rusty) Tools magic lamp (lamp) oil lamp (lamp) Gems worthless piece of green glass (green) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 87 times You killed 59 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Basic] (max Grand Master) (31 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (107 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...