Leeroy, lawful male doppelganger Paladin ------ .....| |....| |..d@| ------ [Leeroy the Fighter of Law] St6 Dx7 Co8 In7 Wi5 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 60% Armor drop chance was reduced to 81% Food drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: javelin (turn 62) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 31) The following skill became untrainable after a while: healing spells (turn 45619) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 71435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65035 Monster spawn increase reached its maximum at turn 458283 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1064840 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: cyan force patch (freq bonus 48) The monster species that spawned more often: negation gleaner (freq bonus 24) The monster species that spawned more often: lava dragon (freq bonus 14) The monster species that spawned more often: congratulation drollery (freq bonus 72) The monster species that spawned more often: royal assassin (freq bonus 96) The monster species that spawned more often: software bug (freq bonus 28) The monster species that spawned more often: spectral anaconda (freq bonus 7) The monster species that spawned more often: solid patch (freq bonus 18) The monster species that spawned more often: nausea fungus (freq bonus 16) The monster species that spawned more often: lib aberration (freq bonus 144) The monster species that spawned more often: upturning ax (freq bonus 14) The monster species that spawned more often: energar (freq bonus 30) The monster species that spawned more often: Super Old Fritz (freq bonus 14) The monster species that spawned more often: elemental particle (freq bonus 8) The monster species that spawned more often: congressional borderland nestle (freq bonus 28) The monster species that spawned more often: mutant fly (freq bonus 54) The monster species that spawned more often: butterfree (freq bonus 36) The monster species that spawned more often: starship highhanded (freq bonus 56) The monster species that spawned more often: filed masculinely (freq bonus 27) The monster species that spawned more often: stag beetle (freq bonus 16) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 7) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: drive train The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: kender The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: Amon The monster species that never randomly spawned: werelich The monster species that never randomly spawned: thick roper The monster species that never randomly spawned: reaccustoming accountantship The monster species that never randomly spawned: staying laser The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 173) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 32) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 14) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 4) Trap randomization happened for 1 in 337 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 30% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (TSX IS A VARIANT AND NOT VANILLA) scroll of mana (OGRANICHENIYE SAPOGI) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (REVERTREVERTREVERT IT IN RUSSIACK) * scroll of greater mana restoration (01DOTE) Spellbooks spellbook of cure sickness (magnificent) Rings ring of warning (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.