Leeroy, lawful male doppelganger Paladin -- .. Z #-.| $@f| (`.| .+ -- [Leeroy the Fighter of Law] St4 Dx12 Co15 In11 Wi12 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of sleep (6:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 98% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 78% Tool drop chance was reduced to 63% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dagger (turn 1) The following skill became untrainable if you tried to train it too early: dart (turn 533) The following skill became untrainable after a while: divination spells (turn 39191) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72610 Monster spawn increase reached its maximum at turn 302606 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8862326 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: swamp dweller (freq bonus 12) The monster species that spawned more often: culf (freq bonus 30) The monster species that spawned more often: stone warp fungus (freq bonus 36) The monster species that spawned more often: curiosity misemploy (freq bonus 24) The monster species that spawned more often: outstation compensatory (freq bonus 36) The monster species that spawned more often: servitor of the inner gods (freq bonus 32) The monster species that spawned more often: nasty master mind flayer (freq bonus 24) The monster species that spawned more often: energy warp fungus (freq bonus 14) The monster species that spawned more often: greater giant kraken (freq bonus 21) The monster species that spawned more often: lizard king (freq bonus 36) The monster species that spawned more often: blue buffalo (freq bonus 10) The monster species that spawned more often: zone eater (freq bonus 12) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 14) The monster species that spawned more often: red frog (freq bonus 36) The monster species that spawned more often: tunnel queen (freq bonus 33) The monster species that spawned more often: evaporator capacitance (freq bonus 18) The monster species that spawned more often: icer turret (freq bonus 9) The monster species that spawned more often: mysterious girl (freq bonus 16) The monster species that spawned more often: soll woll (freq bonus 24) The monster species that spawned more often: two of hearts (freq bonus 12) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 9) The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: yellow troll The monster species that never randomly spawned: ghettoized closet packing exaggeration The monster species that never randomly spawned: wardroom depreciative The monster species that never randomly spawned: litten commixt The monster species that never randomly spawned: duke nukem jelly The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: cash trap The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 23) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (ZHNAERZTLICHE BEHANDLUNG) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (DESREVER TSEPMET) * scroll of greater mana restoration (ZLORFIK) Spellbooks spellbook of sleep (visible) Rings ring of warning (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.