Leeroy, lawful male doppelganger Paladin ------- |.....| ---...k.| +.{.....| |....@d.| |.......| |..{....| --------- [Leeroy the Fighter of Law] St6 Dx9 Co14 In8 Wi9 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: polearms (turn 22) The following skill became untrainable if you tried to train it too early: axe (turn 20) The following skill became untrainable after a while: paddle (turn 11423) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 19896) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34495 Monster spawn increase reached its maximum at turn 80447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11524479 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: unmasked God-Emperor (freq bonus 9) The monster species that spawned more often: gremlin warlord (freq bonus 10) The monster species that spawned more often: giant glowing rat (freq bonus 22) The monster species that spawned more often: small lich (freq bonus 16) The monster species that spawned more often: devteam horror (freq bonus 12) The monster species that spawned more often: training laser (freq bonus 60) The monster species that spawned more often: weregrue (freq bonus 56) The monster species that spawned more often: slithy tortoise (freq bonus 36) The monster species that spawned more often: fat roper (freq bonus 7) The monster species that spawned more often: ancient of destruction (freq bonus 16) The monster species that spawned more often: disintitrice (freq bonus 64) The monster species that spawned more often: temporizing fussing (freq bonus 18) The monster species that spawned more often: sludge golem (freq bonus 9) The monster species that spawned more often: calculator monster (freq bonus 7) The monster species that spawned more often: quadruhorse (freq bonus 18) The monster species that spawned more often: Kovvelkov (freq bonus 18) The monster species that spawned more often: Undead Kop (freq bonus 21) The monster species that spawned more often: incrust err (freq bonus 24) The monster species that spawned more often: old granny (freq bonus 24) The monster species that spawned more often: selenite service droid (freq bonus 14) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: disinterested older woman The monster species that never randomly spawned: seeker pungent sequenced The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: hyperextension membranously The monster species that never randomly spawned: purple naga hatchling The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: trumping fobbing The monster species that never randomly spawned: notable mold The monster species that never randomly spawned: nightly force fungus The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 22) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 12) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 13) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 12) Trap randomization happened for 1 in 522 traps Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (MONST DOT C AINT BIG ENOUGH) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (LETS PLAY NETHACK) * scroll of extra healing (ASCHELIDONETH BATHARIBATH) * scroll of greater mana restoration (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Spellbooks spellbook of resist petrification (rough) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.