Leeroy, lawful male doppelganger Paladin ----------- |.........|# |...@.....-| |...f.....|# |.........| |.........| |......---- -------- [Leeroy the Fighter of Law] St7 Dx13 Co10 In8 Wi15 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 98% Wand drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 69% Tool drop chance was reduced to 52% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 26) The following skill became untrainable if you tried to train it too early: attack spells (turn 273) The following skill became untrainable after a while: sexy flats (turn 45654) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 52580) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55163 Monster spawn increase reached its maximum at turn 106988 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 540282 The monster class that cannot be genocided was naga The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: enclave soldier (freq bonus 9) The monster species that spawned more often: desert warp patch (freq bonus 4) The monster species that spawned more often: kabbalah combustible (freq bonus 3) The monster species that spawned more often: porter sticky spore (freq bonus 30) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 6) The monster species that spawned more often: grunthack horror (freq bonus 39) The monster species that spawned more often: vacuum patch (freq bonus 16) The monster species that spawned more often: shaped force patch (freq bonus 18) The monster species that spawned more often: inertia growth (freq bonus 24) The monster species that spawned more often: giant diamond dragonfly (freq bonus 5) The monster species that spawned more often: Emma (freq bonus 18) The monster species that spawned more often: large spellbook trove (freq bonus 8) The monster species that spawned more often: pale mushroom (freq bonus 12) The monster species that spawned more often: reawake singly (freq bonus 24) The monster species that spawned more often: porter spiked devil (freq bonus 6) The monster species that spawned more often: ghostwrite subschedule tensioned arabizing (freq bonus 12) The monster species that spawned more often: jailor gamma (freq bonus 3) The monster species that spawned more often: baby evil dragon (freq bonus 36) The monster species that spawned more often: crashbug causer (freq bonus 16) The monster species that spawned more often: ferrous warp fungus (freq bonus 15) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: big dog The monster species that never randomly spawned: tin-soldier The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: consistency westernizing The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: gemini beast The monster species that never randomly spawned: satanic door The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 27) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 2) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 623 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having mana regeneration (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (538) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etheric helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (NO SPACE) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (F R U E R) scroll of standard id (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of extra healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of greater mana restoration (EY REFLECT EFF INT) Spellbooks spellbook of knock (gambling) Rings ring of warning (volcanic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.