Leeroy, lawful male doppelganger Paladin ---#----- |..f@.... |.......| |.......| |....$..| --------- [Leeroy the Fighter of Law] St4 Dx13 Co18 In6 Wi8 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 92% chance Weapon drop chance was reduced to 75% Armor drop chance was reduced to 82% Tool drop chance was reduced to 90% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: high heels (turn 84) The following skill became untrainable after a while: short sword (turn 19794) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 25767) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18548 Monster spawn increase reached its maximum at turn 89282 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 255385 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: wide eye type (freq bonus 6) The monster species that spawned more often: pisaca ruler (freq bonus 30) The monster species that spawned more often: Sandra's buckled boot (freq bonus 12) The monster species that spawned more often: violet beauty (freq bonus 8) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: large worm (freq bonus 4) The monster species that spawned more often: village fool (freq bonus 144) The monster species that spawned more often: sexy girl (freq bonus 30) The monster species that spawned more often: leprechaun (freq bonus 10) The monster species that spawned more often: master yeek (freq bonus 12) The monster species that spawned more often: ultra wight (freq bonus 8) The monster species that spawned more often: warg (freq bonus 6) The monster species that spawned more often: electromagnetic spirit (freq bonus 56) The monster species that spawned more often: marylith (freq bonus 8) The monster species that spawned more often: mixture dietary (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 6) The monster species that spawned more often: curser (freq bonus 6) The monster species that spawned more often: croft stimulant (freq bonus 16) The monster species that spawned more often: rock charactery (freq bonus 8) The monster species that spawned more often: tamlit (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: outcried smuggling The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: pain eyeler The monster species that never randomly spawned: gray missingno The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: polarizer blocker The monster species that never randomly spawned: fumblebee The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 47) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 6) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (ROLL INTO THE CAGE) scroll of mana (THRU THE FLOOR) scroll of phase door (HIN LIE GEN UND SCHLA FEN) scroll of standard id (NSFW ASCII) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (YELL AT SKY PREVENT KEY FOR 5) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Spellbooks spellbook of mana bolt (scrawled) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.