Leeroy, lawful male doppelganger Paladin -----------.---- |..........f@..| |.$............| |..(...........| ................ ---------------- [Leeroy the Fighter of Law] St7 Dx5 Co13 In7 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 99% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 91% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: body armor (turn 290) The following skill became untrainable after a while: bare-handed combat (turn 10228) The following skill couldn't be trained before a certain turn number is reached: sling (turn 30139) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79532 Monster spawn increase reached its maximum at turn 158502 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 840368 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 3) The monster species that spawned more often: centaur sage (freq bonus 6) The monster species that spawned more often: Sophia (freq bonus 16) The monster species that spawned more often: platinum fungus (freq bonus 28) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 24) The monster species that spawned more often: dwarf thief (freq bonus 8) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 12) The monster species that spawned more often: black Angel (freq bonus 3) The monster species that spawned more often: Kristin (freq bonus 8) The monster species that spawned more often: great projection statue (freq bonus 6) The monster species that spawned more often: bright violet spore (freq bonus 12) The monster species that spawned more often: abyss penetrator (freq bonus 16) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 7) The monster species that spawned more often: flying gecko (freq bonus 6) The monster species that spawned more often: proliferating spear stank hebraizing lorn (freq bonus 18) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that spawned more often: Eternal Evil (freq bonus 28) The monster species that spawned more often: magic mandrake (freq bonus 24) The monster species that spawned more often: clay force patch (freq bonus 4) The monster species that spawned more often: silver sucker (freq bonus 14) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 24) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: quivering blob The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: funnel net spider The monster species that never randomly spawned: giant bear The monster species that never randomly spawned: Yeenoghu The monster species that never randomly spawned: psi beam The monster species that never randomly spawned: guard turret The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 33) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 33) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 1) Trap randomization happened for 1 in 292 traps Next attribute increase check would have come at turn 1494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (GRASS MUD HORSE) scroll of phase door (RIBBET) scroll of standard id (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of cure (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of blank paper (plain) Rings ring of warning (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.