Leeroy, lawful male doppelganger Paladin -.------ |......| ....f..| |...@..| +......| -------- [Leeroy the Fighter of Law] St4 Dx12 Co18 In7 Wi5 Ch11 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: slow digestion You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 48% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 90% Food drop chance was reduced to 92% Monster death drops spawned with only 85% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body armor (turn 13) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 35) The following skill became untrainable after a while: short sword (turn 48347) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 65502) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84022 Monster spawn increase reached its maximum at turn 246519 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1006365 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: magic-colored spore (freq bonus 10) The monster species that spawned more often: little tyrannosaurus (freq bonus 24) The monster species that spawned more often: world killer (freq bonus 16) The monster species that spawned more often: wyrd sister (freq bonus 36) The monster species that spawned more often: tin man (freq bonus 6) The monster species that spawned more often: faction sulkiest ration (freq bonus 15) The monster species that spawned more often: amalgamating cosmochemistry discerned (freq bonus 6) The monster species that spawned more often: irresistible growth (freq bonus 20) The monster species that spawned more often: scoria photoreduction magnetically (freq bonus 16) The monster species that spawned more often: spell golem (freq bonus 6) The monster species that spawned more often: eating gargoyle (freq bonus 12) The monster species that spawned more often: gab stealth execeptional (freq bonus 20) The monster species that spawned more often: omit dizzier (freq bonus 4) The monster species that spawned more often: Katzou (freq bonus 12) The monster species that spawned more often: deadly ogre (freq bonus 24) The monster species that spawned more often: green worm (freq bonus 8) The monster species that spawned more often: wrap golem (freq bonus 15) The monster species that spawned more often: groundwork bunkered (freq bonus 24) The monster species that spawned more often: corrosludge golem (freq bonus 24) The monster species that spawned more often: Microsoft employee (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8) The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: bone xorn The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: magic mandrake The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 37) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 18) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 43) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (TOUHOUWABOUHOU) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (MESMERIZE NEUTRON ELBOWED HAREM) Spellbooks spellbook of botox resist (reversed) Rings ring of warning (wet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.