Leeroy, lawful male doppelganger Paladin --.-- |@..+ d...| |...| |...| ----- [Leeroy the Fighter of Law] St3 Dx6 Co9 In7 Wi11 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of dripping tread - This is a spellbook. Color: orange. Material: paper. Appearance: octarine. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can drip the elements for a while if you cast this, although it also costs up to 3 maximum HP. Walking around while the effect is active will generate water, lava, ice or cloud terrain underneath you; at higher skill levels you will be able to control the type of terrain created. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 276 Potion identification only worked 3 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 91% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shuriken (turn 341) The following skill became untrainable if you tried to train it too early: long sword (turn 240) The following skill became untrainable after a while: riding (turn 50253) The following skill couldn't be trained before a certain turn number is reached: saber (turn 26283) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28726 Monster spawn increase reached its maximum at turn 131713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11816900 The monster class that cannot be genocided was vortex The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: spinneret ritual (freq bonus 10) The monster species that spawned more often: Yamata no Orochi (freq bonus 8) The monster species that spawned more often: adjudicated hypnotizing holograph instate (freq bonus 4) The monster species that spawned more often: barking spider (freq bonus 21) The monster species that spawned more often: giant mind flayer (freq bonus 8) The monster species that spawned more often: minuscule permamimic (freq bonus 12) The monster species that spawned more often: Officer Kaptain (freq bonus 8) The monster species that spawned more often: lasso smattering yogin (freq bonus 45) The monster species that spawned more often: force lurker above (freq bonus 8) The monster species that spawned more often: quixotry cautioned (freq bonus 20) The monster species that spawned more often: nasty bug (freq bonus 3) The monster species that spawned more often: Thai's combat boot (freq bonus 15) The monster species that spawned more often: teething ruler (freq bonus 6) The monster species that spawned more often: old green dragon (freq bonus 24) The monster species that spawned more often: wormwood (freq bonus 3) The monster species that spawned more often: violet vortices (freq bonus 16) The monster species that spawned more often: evilpatch disintegrator (freq bonus 4) The monster species that spawned more often: lich warrior (freq bonus 4) The monster species that spawned more often: lesser nishikiori (freq bonus 8) The monster species that spawned more often: corpser (freq bonus 12) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 12) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: Elena The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: filed masculinely The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: shifting sand wall The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: cursed colony The monster species that never randomly spawned: refunding pathetic The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 15) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 4) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 6) Trap randomization happened for 1 in 383 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - dripping tread 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (GO AWAY) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (PROTECTION FAULT AT ADDRESS 000D 001D) * scroll of extra healing (CITY OF EDIBLE BRAS) * scroll of greater mana restoration (DEV LOST IT WITH THE URINE FETISH SHIT) Spellbooks spellbook of dripping tread (octarine) Rings ring of warning (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.