Leeroy, lawful male doppelganger Paladin V -------------|- |..........d@.| |....$........- |.............| |.............| |.....--------- ------ [Leeroy the Fighter of Law] St5 Dx10 Co11 In8 Wi8 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 64% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: searching (turn 118) The following skill became untrainable if you tried to train it too early: protection spells (turn 104) The following skill became untrainable after a while: chaos spells (turn 9368) The following skill couldn't be trained before a certain turn number is reached: mace (turn 57621) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67315 Monster spawn increase reached its maximum at turn 146012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16748902 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: white growth (freq bonus 6) The monster species that spawned more often: glowing warp fungus (freq bonus 20) The monster species that spawned more often: betokened deprecate (freq bonus 9) The monster species that spawned more often: nausorn (freq bonus 36) The monster species that spawned more often: nausea patch (freq bonus 16) The monster species that spawned more often: death vortex (freq bonus 12) The monster species that spawned more often: umbral hulk (freq bonus 8) The monster species that spawned more often: fanjet disassembled (freq bonus 8) The monster species that spawned more often: blood bug (freq bonus 8) The monster species that spawned more often: killer permamimic (freq bonus 30) The monster species that spawned more often: water sphere (freq bonus 16) The monster species that spawned more often: leng spider (freq bonus 6) The monster species that spawned more often: commander northward (freq bonus 16) The monster species that spawned more often: Touda, the Shikigami (freq bonus 12) The monster species that spawned more often: yellow nightmare (freq bonus 32) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 6) The monster species that spawned more often: slow mushroom (freq bonus 11) The monster species that spawned more often: tough trove (freq bonus 4) The monster species that spawned more often: strickled fluttering (freq bonus 12) The monster species that spawned more often: adrenaline steven (freq bonus 30) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 16) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster species that never randomly spawned: mars-resound The monster species that never randomly spawned: evil mold The monster species that never randomly spawned: pitiful-looking beggar The monster species that never randomly spawned: supplicant overstimulate The monster species that never randomly spawned: correct sentai The monster species that never randomly spawned: Hyper Kop The monster species that never randomly spawned: bugbear master The monster species that never randomly spawned: Danielle's cuddly sneaker The monster species that never randomly spawned: hitec patch The monster species that never randomly spawned: antisocial woman The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 13) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 37) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 17) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 26) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 4) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (767) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (HACKEM MUCHE) scroll of phase door (SAVE SOME POWER AFTER BEATTACK) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (CLASH EM EXTENDED OF THE TITANS) * scroll of extra healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of greater mana restoration (PEWDYWYPIE) Spellbooks spellbook of enlighten (fullpost) Rings ring of warning (arc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.