Leeroy, lawful male doppelganger Paladin ---------- |........| |.....$..| |..@.....| Z +...f....| ---------- [Leeroy the Fighter of Law] St4 Dx8 Co15 In10 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 381 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 31 Monsters only dropped their equipment with 71% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 71% Armor drop chance was reduced to 40% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: divination spells (turn 26) The following skill became untrainable if you tried to train it too early: divination spells (turn 624) The following skill became untrainable after a while: elemental spells (turn 45914) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 63772) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 118522 Monster spawn increase reached its maximum at turn 192830 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4616230 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: cockatrice (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: player permamimic (freq bonus 30) The monster species that spawned more often: swamp fern (freq bonus 12) The monster species that spawned more often: sassily reinstalled (freq bonus 60) The monster species that spawned more often: spider bomb (freq bonus 10) The monster species that spawned more often: deadly ogre (freq bonus 12) The monster species that spawned more often: annoying slex ghost (freq bonus 15) The monster species that spawned more often: dwarven impacter (freq bonus 5) The monster species that spawned more often: silver golem (freq bonus 5) The monster species that spawned more often: fast ray (freq bonus 48) The monster species that spawned more often: crebain (freq bonus 20) The monster species that spawned more often: map mimic (freq bonus 11) The monster species that spawned more often: xorn caster (freq bonus 10) The monster species that spawned more often: teleretriever (freq bonus 4) The monster species that spawned more often: silver fox (freq bonus 30) The monster species that spawned more often: stictopus (freq bonus 15) The monster species that spawned more often: brassfish (freq bonus 6) The monster species that spawned more often: executrix archaeologically hollowware leprose (freq bonus 36) The monster species that spawned more often: acidic force fungus (freq bonus 4) The monster species that spawned more often: leader badger (freq bonus 12) The monster species that spawned more often: orange spore (freq bonus 20) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 10) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: warp fungus The monster species that never randomly spawned: armed panther The monster species that never randomly spawned: poison giant The monster species that never randomly spawned: truckage treacherously The monster species that never randomly spawned: space elf lord The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: newt longship The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: formalin biometer hornet The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 5) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 39) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 15) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 6) Trap randomization happened for 1 in 419 traps Next attribute increase check would have come at turn 244 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of extra healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (ENSSICIBZ EDUDO) Spellbooks spellbook of slow monster (powered) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.