Leeroy, lawful male doppelganger Paladin ------ .....| |....| |..@d| ------ [Leeroy the Fighter of Law] St4 Dx9 Co16 In9 Wi15 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of levitation (0:0) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: burnopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 46 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 31 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 1% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 71% Tool drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: scimitar (turn 34) The following skill became untrainable if you tried to train it too early: implants (turn 176) The following skill became untrainable after a while: enchantment spells (turn 47803) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 59153) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37716 Monster spawn increase reached its maximum at turn 89074 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2534700 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: thick vrock (freq bonus 12) The monster species that spawned more often: funny girl (freq bonus 32) The monster species that spawned more often: novel spore (freq bonus 16) The monster species that spawned more often: scavenging youthen (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 30) The monster species that spawned more often: calker stoker endure (freq bonus 30) The monster species that spawned more often: orgic saccharification (freq bonus 9) The monster species that spawned more often: decayed warp patch (freq bonus 20) The monster species that spawned more often: congealing angelica troutier (freq bonus 3) The monster species that spawned more often: crystal mold (freq bonus 96) The monster species that spawned more often: ass troll (freq bonus 8) The monster species that spawned more often: turkish girl (freq bonus 90) The monster species that spawned more often: the forever train (freq bonus 6) The monster species that spawned more often: trachoma mismark (freq bonus 42) The monster species that spawned more often: confabulated mercurially (freq bonus 15) The monster species that spawned more often: accelerando motorizing (freq bonus 12) The monster species that spawned more often: lightning child (freq bonus 9) The monster species that spawned more often: giant phasing spider (freq bonus 20) The monster species that spawned more often: merciless eel (freq bonus 16) The monster species that spawned more often: ruby growth (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 24) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 22) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: black turret The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: fortify dogmatism rocklike The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: thrummiest overinterest The monster species that never randomly spawned: malign melanoma The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: diminutive kobold The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 16) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 17) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 29) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 35) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 31) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Trap randomization happened for 1 in 754 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 42% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (PARALLAX PROBLEM) scroll of mana (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of phase door (OCTAHEXAOCTA) scroll of standard id (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of cure (PATENT PENDING) * scroll of extra healing (SEE YA CUNT) * scroll of greater mana restoration (EY MEHR LAG GEHT WIRKLICH NICHT) Spellbooks spellbook of levitation (encrypted) Rings ring of warning (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.