Leeroy, lawful male doppelganger Paladin -------- |.@...@| |......d .......| -------- [Leeroy the Fighter of Law] St5 Dx11 Co16 In9 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 97% chance Amulet drop chance was reduced to 87% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 31% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: quarterstaff (turn 14) The following skill became untrainable if you tried to train it too early: riding (turn 14) The following skill became untrainable after a while: knife (turn 13988) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 56339) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57705 Monster spawn increase reached its maximum at turn 206982 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1378608 The monster class that cannot be genocided was troll The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 4) The monster species that spawned more often: swamp fern (freq bonus 6) The monster species that spawned more often: musician (freq bonus 12) The monster species that spawned more often: whnas (freq bonus 48) The monster species that spawned more often: movanic deva (freq bonus 9) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 6) The monster species that spawned more often: quinin distressfully (freq bonus 16) The monster species that spawned more often: hunting hawk (freq bonus 9) The monster species that spawned more often: rocket mine (freq bonus 36) The monster species that spawned more often: night giant (freq bonus 6) The monster species that spawned more often: white jelly (freq bonus 20) The monster species that spawned more often: Naga Raja (freq bonus 4) The monster species that spawned more often: defunct etiolated (freq bonus 24) The monster species that spawned more often: cyan slime (freq bonus 12) The monster species that spawned more often: quakily buttoning (freq bonus 8) The monster species that spawned more often: vanship (freq bonus 18) The monster species that spawned more often: Officer Katcher (freq bonus 30) The monster species that spawned more often: divination eye (freq bonus 12) The monster species that spawned more often: black error (freq bonus 24) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: undead chaos sorceror The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: pastoring prefiguring renomination The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: sneeze stapled The monster species that never randomly spawned: ghetto force fungus The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: dollishly evangelism The monster species that never randomly spawned: intercommunicated reinflamed The monster species that never randomly spawned: reseating gravitative The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 15) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 637 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of phase door (MASKELLI MASKELLO) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (POTASH EM EXTENDED FERTILIZER) * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of greater mana restoration (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) Spellbooks spellbook of cure sickness (convicted) Rings ring of warning (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.