Leeroy, lawful male doppelganger Paladin ------ |.... |...- |...| |.@.- |f..... -.-.---- [Leeroy the Fighter of Law] St5 Dx8 Co11 In10 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. pair of low boots named MP3 Player - This is a piece of armor. Color: brown. Material: leather. Appearance: walking shoes. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This basic pair of boots offers minimal protection from enemy attacks. This is not a real artifact, and therefore it doesn't actually do anything special. spellbook of charging - This is a spellbook. Color: bright magenta. Material: paper. Appearance: trembling. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell if you want to recharge your objects. Beware, though; occasionally, doing so can have nasty side effects, because otherwise this spell would be too overpowered. You don't have enough energy to cast that spell. The required amount was 35. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 6% Potion drop chance was reduced to 79% Armor drop chance was reduced to 89% Tool drop chance was reduced to 65% Food drop chance was reduced to 89% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: protection spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 1479) The following skill became untrainable after a while: spear (turn 28801) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 18618) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58002 Monster spawn increase reached its maximum at turn 341022 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 308649 The monster class that cannot be genocided was vampire The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: big amulet trove (freq bonus 30) The monster species that spawned more often: cock (freq bonus 21) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 15) The monster species that spawned more often: edgecutter vortex (freq bonus 5) The monster species that spawned more often: garbage houses (freq bonus 30) The monster species that spawned more often: Schezo Wegey (freq bonus 10) The monster species that spawned more often: jungle phalanx (freq bonus 16) The monster species that spawned more often: quartz crasher (freq bonus 12) The monster species that spawned more often: ogre berserker (freq bonus 24) The monster species that spawned more often: porter sticky spore (freq bonus 28) The monster species that spawned more often: stupid blonde girl (freq bonus 12) The monster species that spawned more often: soothing sphere (freq bonus 30) The monster species that spawned more often: fillen colony (freq bonus 6) The monster species that spawned more often: Sleepar (freq bonus 10) The monster species that spawned more often: dwarf castmaster (freq bonus 10) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 20) The monster species that spawned more often: stunning bee (freq bonus 32) The monster species that spawned more often: fake fungus (freq bonus 8) The monster species that spawned more often: evil dragon (freq bonus 6) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 24) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: headphone penis The monster species that never randomly spawned: kireihana The monster species that never randomly spawned: giant brown jellyfish The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: prepay bloodying The monster species that never randomly spawned: shaped mold The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: loaded light The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 29) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 79) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 5) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 16) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 6) Trap randomization happened for 1 in 455 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (TOO FEKKING GOOD) scroll of phase door (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of standard id (RIEN NE VA PLUS) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of charging (trembling) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.